OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Tharso
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How can I use material picker without leaving render region in octane? When I choose one other get out.


Thanks
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face_off
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How can I use material picker without leaving render region in octane? When I choose one other get out.
This is not currently possible because the plugin would not know if you were clicking to change the render region or clicking to select a material.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Tharso
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ok thanks,, maybe in the future?
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face_off
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Yes, I am revamping the whole UI and Viewport at the moment. I will see what can be done.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Tharso
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Very Nice! Tks Paul !
v1adut
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face_off wrote:Yes, I am revamping the whole UI and Viewport at the moment. I will see what can be done.

Paul
Aha, so good news. Thanks Paul. Thank you for nurturing the GUI.
v1adut
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Hi Paul,

I see you are busy working on the modo interface and I really do not want to interrupt that,but I have a questions. Does octane work with replicators that uses points to position geometry from simulation? I am asking because it seems it does not read that data from the replicator.


Cheers,
Vlad
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face_off
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Does octane work with replicators that uses points to position geometry from simulation? I am asking because it seems it does not read that data from the replicator.
That current version does not read particle positions from simulations, however the current version I am testing does - but it might be a few weeks before it is available - since there are a lot of other changes.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

face_off wrote:
Does octane work with replicators that uses points to position geometry from simulation? I am asking because it seems it does not read that data from the replicator.
That current version does not read particle positions from simulations, however the current version I am testing does - but it might be a few weeks before it is available - since there are a lot of other changes.

Paul
Hi Paul, thank you for the answer.

Cheers,
Vlad
sgtprobe
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If I'm not completely mistaken, I remember reading that you were going to implement Modos native fur to render in Octane at some point.

Is that still something you have in your pipeline? I'm using the workaround by freezing the fur into geometry, but would love to be able to use the Modos fur controls instead, would make things alot easier at times.

Other than that, basically no issues for the kind of work I usually do.

Cheers!

/Jonas
Platform: Asus X99-E WS CPU: 5960X GPU: 2 x GTX Titan Black, 980ti Software: Modo, Octane for Modo, Win 10 Pro
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