New version 1.23.2 (SDK 1.37) *** 25.03.2014***
Moderators: ChrisHekman, aoktar
Here is the video by Aoktar to have it work (with older version of Octane)
http://vimeo.com/75318077
It does not work anymore with v1.14
http://vimeo.com/75318077
It does not work anymore with v1.14
Win7 x64 | GTX Titan x3 | 32Go ram
Hello everyone,
In this version, there is a problem with the "mix material" nested within other "mix material". Take the test: create three simple materials, create two "mix material", include the first two materials in the first "mix material", include the first "mix material" in the second "mix material" with the third material. The first "mix material" is not included in the second "mix material", it is a simple white material.
This technique works well with the stable version but not with this version.
Indeed, CarbonScatter no longer works correctly on this version.
In this version, there is a problem with the "mix material" nested within other "mix material". Take the test: create three simple materials, create two "mix material", include the first two materials in the first "mix material", include the first "mix material" in the second "mix material" with the third material. The first "mix material" is not included in the second "mix material", it is a simple white material.
This technique works well with the stable version but not with this version.
Indeed, CarbonScatter no longer works correctly on this version.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
i couldn't check because my trial has expired. But if i can remember correctly that the problem was images of opacity hasn't alpha. CS was using grayscale images for alpha.NVN wrote:is there maybe a bug with activating Alpha?
In some Materials i have to switch to "Float" and its works, next time (i reload the scene) the alpha is wrong.So i switch to "normal" and it works.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
New version has improved algoritm for detection of geometry updates. I'll release today or tomorrow.
[vimeo]http://www.vimeo.com/87099329[/vimeo]
[vimeo]http://www.vimeo.com/87099329[/vimeo]
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Awesome release, the geometry updating seems very cool.
edit: Currently when I change the Mesh No value it creates a duplicate object in the Octane Live viewer, is that a bug or intentional?
edit: Currently when I change the Mesh No value it creates a duplicate object in the Octane Live viewer, is that a bug or intentional?
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
not bug, it's a behaviour. If you sended before, plugin will not change meshes is attached to mesh group zero.brasco wrote:Awesome release, the geometry updating seems very cool.
edit: Currently when I change the Mesh No value it creates a duplicate object in the Octane Live viewer, is that a bug or intentional?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw