OctaneRender® for 3ds max® v1.18[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Dave_Yu
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Posts: 72
Joined: Tue Feb 05, 2013 4:28 pm

Very exciting news! Wow!
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Carl S.
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Joined: Fri Jun 04, 2010 2:37 am

How long until we can expect 1.5 in Max?
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

Carl S. wrote:How long until we can expect 1.5 in Max?
When standalone will be ready...
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

hey karba
this 4 times speedup, have you seen it? :)
that sounds nearly to good to be true.

btw we just completed the image work for an architectural competition. ten 5000k images and massive use of forest pack. Octane did a great job there, we are very happy. Thanks for your efforts.
Now we have one month to do an animation out of the scene for the presentation.
This is the first time we took the "risk" to really use octane as the main production renderer, and it was worth it.
cheers
boris
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
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suvakas
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Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

boris wrote:hey karba
this 4 times speedup, have you seen it? :)
that sounds nearly to good to be true.
As been told.. 4x speedup will not happen in every situation, but in scenes containing great amount of emitters. That's because of new light sampler (as i understood).
But it will clean noise a bit faster in other scenes too.

Suv
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oguzbir
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Joined: Fri Jun 25, 2010 12:30 am
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Karba,

Would it be possible for you to integrate turbosmooth modifier with render.
Right now it works only if it's seen in viewport. If I set the turbosmooth iterations as would just smooth it in rendertime. It doesnt work.
Would it be easy for to re calculate the smoothed mesh when we submit final render.

Also I was wondering if you can do a reverse engineering to re convert the Octane materials to Vray or MR.
I know it won't be accurate enough but it would be aweasome in my case.

Best,
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Carl S.
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Posts: 218
Joined: Fri Jun 04, 2010 2:37 am

Karba wrote:
Carl S. wrote:How long until we can expect 1.5 in Max?
When standalone will be ready...

Great, that is going to be so amazing. THank You. :D
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Carl S.
Licensed Customer
Posts: 218
Joined: Fri Jun 04, 2010 2:37 am

oguzbir wrote:Karba,

Would it be possible for you to integrate turbosmooth modifier with render.
Right now it works only if it's seen in viewport. If I set the turbosmooth iterations as would just smooth it in rendertime. It doesnt work.
Would it be easy for to re calculate the smoothed mesh when we submit final render.

Also I was wondering if you can do a reverse engineering to re convert the Octane materials to Vray or MR.
I know it won't be accurate enough but it would be aweasome in my case.

Best,
This all all very usefull to me as well. Many times I find myself hand converting Octane to MR for certain reasons.
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oguzbir
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Guys I prepared a Lightselect script.
I guess it's pretty handy

Check it out
http://render.otoy.com/forum/viewtopic.php?f=27&t=34188
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

I found a very annoying bug. Dont know if it is max 2014 or Octane. when I save render presets in max to be used in batch render setup some parts of the octane render setup will be saved in the render preset, even if I only save the "common" part in the preset. As I said. dont know if its octane or max: 2014 of max is buggy!

Best
Daniel
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