Thanks Paulface_off wrote:I have updated the installer at the top of this thread with:
3.4.5.29
- Compiled with Octane 3.04.5
- Fixed crash that was occurring for some users when they clicked the "..." button to open the Image Browser
Paul


Moderator: BK
Thanks Paulface_off wrote:I have updated the installer at the top of this thread with:
3.4.5.29
- Compiled with Octane 3.04.5
- Fixed crash that was occurring for some users when they clicked the "..." button to open the Image Browser
Paul
I could not reproduce this error. Can you pls send me two simple scenes which will give you this error, and also provide a screenshot of the Preferences tab of your plugin.One more issue. If you keep switch between scenes using the "File->Open / Open Recent" menu, sooner or later the Octane Viewport will stop loading and reload / rebuild does not help. If the scene had an daylight environment with a sky map, only the sky map will load but nothing else. In the System tab it shows:
02:48:01.518: +++++ Plugin running.
02:48:53.039: Node type 20 is either unknown, a linker or incompatible to dynamic pin '_2' (type PT_OBJECTLAYER) of node 'sphere' (NT_GEO_MESH, 000000007696D5E0)
02:48:53.361: Node type 20 is either unknown, a linker or incompatible to dynamic pin '_2' (type PT_OBJECTLAYER) of node 'sphere' (NT_GEO_MESH, 000000007696D5E0)
I was just testing with 2 scenes files. One had Cube instances (the one I attached for the instances problem) and another had just one sphere. I load one of them and then clicked the open menu item to load the other. The octane viewport had the running orange bar and nothing loaded. Sometimes it would happen the first time. Somethings it took a couple of switching between the scenes to recreate the issue. But each time it had a similar error in the log.
Hi Paul,face_off wrote:I could not reproduce this error. Can you pls send me two simple scenes which will give you this error, and also provide a screenshot of the Preferences tab of your plugin.
Thank you for the detailed info you have given. I have tracked the error down, but not yet able to find a solution. In summary, DAZStudio will tell the plugin the following:Interestingly this only happens if the Octane Viewport is open when the File->Open / Open Reset is used to open a new scene. If I close the Octane Viewport before opening the new scene file, the error does not appear and then if I open the Octane Viewport it will open properly and render. So looks like when switching between scenes while the Octane Viewport is open causes some kind of initialization error in the plugin.
Thanks Paul. Will wait for it. In the meantime I will ensure I close the Octane Viewport before loading the new scene.face_off wrote: HOWEVER.....when you have a scene already loaded, and you load a new .duf scene, DAZStudio sends the "scene clearing" event AFTER the "scene loading" event. IMO this is the wrong way around, since the scene will always be cleared prior to loading a new .duf. There is a lot of code in the plugin to try to get around this issue, and I think there is a bug in that code causing the problem.
I will try to find a solution.
Thanks Paulface_off wrote:Attached is a highly experimental release which tries to fix the problem reported above by Rajib. I found it worked well when loading new scenes, but I got mixed results when Merging scenes.
3.5.0.30
- Compiled with Octane 3.05
- Added support for Instances Groups - so UltraScatter and Voxelizer scenes should now work
- Fixed issue where loading or merging a scene whilst the current scene is rendering would cause the Octane Viewport to step rendering in some situations - requiring a DAZStudio restart
Paul
Hi Paul,rajib wrote:Thanks Paulface_off wrote:Attached is a highly experimental release which tries to fix the problem reported above by Rajib. I found it worked well when loading new scenes, but I got mixed results when Merging scenes.
3.5.0.30
- Compiled with Octane 3.05
- Added support for Instances Groups - so UltraScatter and Voxelizer scenes should now work
- Fixed issue where loading or merging a scene whilst the current scene is rendering would cause the Octane Viewport to step rendering in some situations - requiring a DAZStudio restart
Paul. Just downloaded it. Will run through my test scenes to see if I encounter any problems.