Spectralis wrote:This question keeps coming up so it seems like a general problem. The solution (at this point in time) is to check that the skin material "amount" is set to 1 and not 0.85. For some reason OcDS is converting the textures of certain figures so that the amount is less than 1. The consensus is that the conversion method now addresses more material parameters but this improved complexity isn't always as accurate as in the past. But itou31 has a point, if you gave your TitanZ's to us then this problem would go away.Notiusweb wrote:Hello! I am seeing a strange texture issue when rendering certain characters through the current OcDS plugin. Almost looks like a 'Cartoon Shader'
The following characters from L to R are Zahara 6, Mei Lin 6, Belle 6....Look at the difference in textures for the L and R models between each rendering utility (1) OcDS Plugin 2.23, vs (2) IRay, vs (3) Octane Render Standalone 2.23
(1) OcDS 2.23 (2) Daz 4.8 IRay (3) Octane Render Standalone 2.23
Interestingly, Mei Lin 6 (in the center) comes out clean in each render. But the other 2 on L and R look pixelated and toon-textured.
Sample rate same on each, I used default sun and sky environment on each...I did not tweak any texture settings between the 3.
To developer, or anyone, any ideas what may be causing this in the plugin...Thanks!
Please stop telling people this, because it's wrong!
I posted here what the amount settings does and why you shouldn't set it to 1.
The real cause is an error in the auto-conversion of materials in regards to normal maps, as found out by Hubby72 and posted about several times in this thread by him.
Most characters don't have normal maps, but the material conversion always includes it with the Power set to 2, but the image blank. To FIX IT set the power to 0 or disconnect the normal node! This is why Mei Lin 6 works while Belle 6 and Zahara do not, ML6 has/comes with normal maps, the other 2 do not.
Here's a list of Daz Figures/Characters that have normal maps and work with auto-conversion:
Gia 6
Lilith 6
Mei Lin 6
Monique 6
Ninive 6
Olimpla 6
Stephanie 6
Victoria 6
Here's a list of Daz Figures/Characters that have do NOT normal maps and will NOT work with auto-conversion:
Aiko 6
Base Female
Belle 6
Callie 6
Girl 6
Giselle 6
Keiko 6 (don't have this one, so guessing)
Teen Josie 6
99% of all other characters for G2F, Genesis, V4, etc do not have normal maps so will not work either.