OctaneRender for Rhino 3.03.2 [OBSOLETE]

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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face_off
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And thank you for the video, very helpful. I haven't downloaded and tested yet, but do you know if the export to OCS will also export the proxies in a Rhino scene? Most of my Architecture animations contain proxies for trees, plants, etc. which is why I ask.
Ryan - I haven't tested proxies - but they will certainly be present in the Standalone render, and will hopefully animation too (but you'll need to test that for yourself).

Paul
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eric_clough
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Hi Paul ...

Note that the bricks in your right hand view are standing on end and are quite large. Here, in Octane Render, those bricks are horizontal but in the far, right hand corner of the rendering they stand on end. And in my render the front corner horizontal bricks do not match ... see my prior .jpg file. It does not show the upper rail as it was not drawn yet ... so the whole wall is brick above the windows.

cheers,
eric
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face_off
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Note that the bricks in your right hand view are standing on end and are quite large. Here, in Octane Render, those bricks are horizontal but in the far, right hand corner of the rendering they stand on end. And in my render the front corner horizontal bricks do not match ... see my prior .jpg file. It does not show the upper rail as it was not drawn yet ... so the whole wall is brick above the windows.
Hi Eric - the texture orientation in the Octane Viewport exactly matches the Rhino viewport. So I think you have a modelling issue.

Paul
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uvs match.png
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eric_clough
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Hi Paul ..

Yes, I may have a modeling issue.

I created a profile of the wall and then extruded it along a path and then used boolean to cut the openings to create a single solid result.

I don't understand how or when or why the brick pattern is not consistent. Obviously the faces in question are oriented incorrectly but it is one solid object.

I'll model this wall again in another part of the overall drawing and see if I get different results.

Thanks for having a look.

cheers,
eric
Win 8.1,16GB,i7,GeForce GTX760(4GB),(GeForce 334.89 driver, GeForce GT640(4GB) Dual 27" monitors
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I have amended the initial post in this thread with:

Known Issues
- Prior to rendering a Sun Study, Flythru Animation or Bongo Animation, you must select the Perspective Viewport in Rhino that the animation uses
- If both the Material and Octane tabs are docked to the same panel, changing from the Material tab to the Octane tab after editing an Octane material pin value may lock up Rhino. This will be rectified in the next release of Rhino.
- Octane Material thunbnails will only render correctly if you have OctaneRender set as the current Rhino renderer. This will be rectified in a future release of Rhino.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
eric_clough
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Hi Paul

Well, I have rebuilt that wall using a number of different alternative methods and I have also tried Otay materials brick as alternative.

In every case some wall surfaces have the bricks running horizontally and some vertically. Can't be changed.

I don't think modeling errors are involved here .. all are closed solids and essentially single pieces. I did not cut openings into these experiments.

cheers,
eric
Win 8.1,16GB,i7,GeForce GTX760(4GB),(GeForce 334.89 driver, GeForce GT640(4GB) Dual 27" monitors
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face_off
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Hi Eric

The issue is that whatever modelling technique you are using....is it not assigning UV coordinates correctly. The Rhino preview window shows the UV's are incorrect too - is it problem is unrelated to the Octane plugin.

To fix it....select the model for the walls (in the 3d Walls 2 layer), go to Properties tab, Texture Mapping, Apply Box Mapping, draw a box around the geometry. That will fix the incorrect UV Coords.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
eric_clough
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Joined: Tue Aug 31, 2010 11:28 pm

Thanks Paul ...

Now it works like a dream.

Hooray and thanks for the wonderful support.

cheers,
eric
Win 8.1,16GB,i7,GeForce GTX760(4GB),(GeForce 334.89 driver, GeForce GT640(4GB) Dual 27" monitors
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formatio
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Hey :)

I found an issue:

Whenever there is an octane material in the material editor that has bump channel connected (ie. turbulence) - every slider in every material starts to be choppy.
The material with bump channel connected doesn't need to be assigned to any object. Reducing bump power to 0 doesn't change this behavior.

As soon as bump channel is disconnected - sliders are smooth again.

Could this be fixed? Bump is used extensively :)

Regards,
Mac
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face_off
Octane Plugin Developer
Posts: 15702
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Whenever there is an octane material in the material editor that has bump channel connected (ie. turbulence) - every slider in every material starts to be choppy.
The material with bump channel connected doesn't need to be assigned to any object. Reducing bump power to 0 doesn't change this behavior.

As soon as bump channel is disconnected - sliders are smooth again.

Could this be fixed? Bump is used extensively
Hi Mac - I tested this - and I think it's a function of the Octane material preview generation taking longer when there is a bump map applied. You can verify this by rightclicking the thumbnail and Thumbnails->Auto-update Preview OFF. For me, this reduces the choppiness. I will to to the McNeel devs to see if there is a solution to this.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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