OctaneRender™ for LightWave™ 2.0 preview

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Tommes
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So rendering of 2 point polys will be possible with 2.0, but not with 1.5?
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juanjgon
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Tommes wrote:So rendering of 2 point polys will be possible with 2.0, but not with 1.5?
Yes, only Octane 2.0 supports hair rendering, or rendering two points polygons as tubes.

-Juanjo
marchermitte
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That will be great for cables also, as dynamic simulation of 2 points polychain is super fast and easy.
Marc Hermitte
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juanjgon
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New 2.0 feature: Support of Lightwave procedural texture nodes with a new rasterizer tool available in the image texture node.

They are not true infinite resolution procedurals. This is a function to rasterize the Lightwave procedurals at render time. You are going to get a 2D texture map from the procedural node that is projected over the object using it's UV map or the mapping available in the projection node.

This procedurals don't match the Lightwave procedural behavior, but anyway they are very useful. It works at render time, and you can see the changes in the procedural parameters in the IPR window in near real time (to make this possible, the rasterizer code is multithread, using all the CPU cores available in your system).

-Juanjo
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gordonrobb
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I asked this at Newtek, but will ask her too :)

Firstly, this is monumental. I love you for this.

Will we be able to mix these procedurals with images?
Will we be able to mix procedurals as input to displacement?
Will that be animatable? (Obviously with a hit in time)
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juanjgon
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gordonrobb wrote:I asked this at Newtek, but will ask her too :)

Firstly, this is monumental. I love you for this.

Will we be able to mix these procedurals with images?
Will we be able to mix procedurals as input to displacement?
Will that be animatable? (Obviously with a hit in time)
Yes, you can use the 2D image node. You only need to set the projection mode to planar and select the Y projection axis. One side effect is that you can use now the LW color correction nodes, or any other node with color or scalar inputs :)

You can mix procedurals or images using the math or utility nodes without problems.

You can use the procedurals for displacements (there is a switch to rasterize the procedurals as HDR images to avoid artifacts)

And yes, you can animate the procedural parameters without problems ;)

-Juanjo
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juanjgon
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[vimeo]http://www.vimeo.com/97321600[/vimeo]

-Juanjo
prodviz
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Looking cool, Juanjo, really cool
scratch33
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Realy impressive!!!
lyyn
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when when when ???
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