OctaneRender™ Standalone 1.21

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Oh dear. Well as I said loading the project from the file menu seemed to work. So I saved the project, reopened it and OH, all the materials that where linked are not unlinked. It also looks as if the materials have disappeared. Perhaps I should have been working on a copy of this project :(
Capture.JPG
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Force44 wrote:Tnx for new release !

I find bug - it's lower speed then version 1.2

difference in samples
i have 3 gtx 590 and my score in sampes in 1.2 - 78 samples
1.21 - 68 samples
Set the same sun position and sky model.
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

steveps3 wrote:Oh dear. Well as I said loading the project from the file menu seemed to work. So I saved the project, reopened it and OH, all the materials that where linked are not unlinked. It also looks as if the materials have disappeared. Perhaps I should have been working on a copy of this project :(
Can you open the OCS file in a text editor and check if it still contains the material nodes? The file is a text file, if you open it you may find the names of the material nodes, for instance check if you can find the text "Mix Material". We haven't seen this happening in other scenes. Did you see any errors or warnings while saving or loading the scene?

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Roeland
gah5118
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Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

steveps3 wrote:I've got a bit of a problem. As you can see I have tons of geometry yet I have zero render. The screen is completely blank. I can move the camera around and it stays blank. This is an export from blender. Oddly if I import the scene directly into Octane then it works so I am going to assume that it is something to do with the command line that is not working.
blank.jpg

if whatever your using to export to octane (i use maya with the old exporter) i can copy the command line at the bottom of maya...so i was able to manually input it. for production however, i just use 1.2 until 1.22 or whatever is next.

hope this helps!
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
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steveps3
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Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Luckily I have a cloud backup of my project. I will grab that back and try again using 1.22.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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steveps3
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Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Phew, it works!! I got my project back from the cloud and 1.22 seems to be working a LOT better.

A lesson to be learnt. When it says don't use it on live project, DON'T!!
Capture.JPG
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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Area D
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Posts: 125
Joined: Mon Oct 25, 2010 3:13 pm
Location: Lentate sul Seveso
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Hi, there's a way to connect all the pins to a object layer?...in some geometry they are a lot! tnx
Intel Core i7 950\Zotac ION 512 mb, 1 Gainward 780 ti 3 gb\ 12 gb\ W7
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