OctaneRender® pre-Beta 2.3 v4 (win/lin/mac) [OBSOLETE]

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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

^ yea, it happens here also. It's no big deal, but anyway...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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justix
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Joined: Sat Feb 27, 2010 8:01 pm

mib2berlin wrote:Hi, I have some issues with 23.4 and material nodes. Crash if i connect or disconnect material node to mesh in some cases.
In my test file it crash always i disconnect the specular material from mesh, click on mesh with material picker (node inspector is empty) -> change material to diffuse.

Cheers, mib

Edit: Could not upload a tar.gz file

http://www.simpleupload.net/download/52 ... ar.gz.html
Actually it crash (randomly) on connecting imported materials to the mesh nodes..the only way of avoid this to happen (it works 98%) is to stop the engine, applying the materials and start the engine again :?:

edit: it crash,crash badly. I saved the ocs and on opening it changes the mesh node names...like if it loads up different mtl file, is there a way to select an object or mesh and apply an imported material instead of 'connecting' it? I found the need of checking the node name with the picker prior to connect the mat quite frustrating... :(
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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Nostromo
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Location: Brussels
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I believe we found the issue now... it'll be fixed in pre23_5.
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justix
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Nostromo wrote:I believe we found the issue now... it'll be fixed in pre23_5.
:D
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Hi.

If you replace the exported materials with custom materials / macros, and save, on reload Octane duplicates those materials that have been replaced. Don't know if this has been posted, if yes, disregard.
duplimat.png
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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Synthercat
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Posts: 284
Joined: Mon Aug 30, 2010 11:12 am
Location: Thessaloniki Greece

I also have the same issue
Weird is that although they don't seem connected the beheive like they are connected
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

small issue: account preferences/defaults & controls/image zoom/wheel/invert doesnt work - in fact no zoom at all :?
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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oguzbir
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Forgive me if mentioned elsewhere..
There seems to be a bug resulting unresponsiveness and have to terminate octane.

When using viewport pan with the Right mouse Button. Sometimes it hangs octane...

Is it me only? I'm trying this over and over again with different scenes.
Especially with emission materials on.

Could please try it on your scenes and post the results.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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Nostromo
Posts: 261
Joined: Thu Feb 18, 2010 5:13 pm
Location: Brussels
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There can be random freezes of V4. It is corrected here.

/M
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Lutze
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Posts: 101
Joined: Sat May 08, 2010 6:02 pm

Any news on the problem that when exporting with Blender Octane has lost all previous made changes to the materials. This makes rendering Animations impossible.

Lutze
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System: AMD X4, 2x GTX470, 8GB Ram, Win7-64Bit
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