OctaneRender for LightWave Initial Overview

Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

FrankPooleFloating wrote:Hi Juanjo -- Will we have the ability to make objects "Invisible to Camera" in plug? (but cast shadows and reflections etc) This is something we have been able to do in LW forever.. but Octane seems to not be able to do this... unless I have missed something...

Also, is there a list somewhere of things that will not be supported in your plug? (I assume this list would be much smaller - and easier/quicker to make than a list of all features)
Octane currently doesn't support visbility options, so it is not possible for the plugin to add this feature. Of course as soon as Octane support it I will add visibility options to the plugin.

Plugin support near all features of Octane Standalone app, fully integrated inside LW. This is going to be the 1.0 version release, of course there is a lot of work to do along this year in the 1.x cycle and in the future with new releases, but I think that plugin is now ready to be used in production and to be full tested.

-Juanjo
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Great. I think it is ready for production too... release it please! ;)
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
vpii
Licensed Customer
Posts: 33
Joined: Thu May 27, 2010 2:08 pm

juanjgon wrote:
FrankPooleFloating wrote:Hi Juanjo -- Will we have the ability to make objects "Invisible to Camera" in plug? (but cast shadows and reflections etc) This is something we have been able to do in LW forever.. but Octane seems to not be able to do this... unless I have missed something...

Also, is there a list somewhere of things that will not be supported in your plug? (I assume this list would be much smaller - and easier/quicker to make than a list of all features)
Octane currently doesn't support visbility options, so it is not possible for the plugin to add this feature. Of course as soon as Octane support it I will add visibility options to the plugin.

Plugin support near all features of Octane Standalone app, fully integrated inside LW. This is going to be the 1.0 version release, of course there is a lot of work to do along this year in the 1.x cycle and in the future with new releases, but I think that plugin is now ready to be used in production and to be full tested.

-Juanjo
You do mean 1.0 Beta version release? or are you skipping to final for full price?
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

I'm pretty sure he means paid-beta... all of the plugs have been released this way.. no?
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes it will be a paid-beta ... the 1.0 beta is going to be released at reduced price like the other Octane plugins.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

New video that show the IPR navigation functions. User has a 2D camera pan and zoom, a 3D perspective view and a 3D target view that include realtime target update after select one object and realtime object tracking.

[vimeo]http://www.vimeo.com/60089884[/vimeo]

-Juanjo
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Juanjo, I am not sure if you are trying to get us excited (um, that happened.. like.. back in November)
or just tease us and/or rub it in that you get to play with these toys.. and we don't...

:cry:
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

... I wanna play too...

:cry:
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

In this video you can see that Octane and LW Native rendering can work together in the same scene. Octane material nodes has a LW material input that allow shading the surface in both LW and Octane engines.

[vimeo]http://www.vimeo.com/60159766[/vimeo]

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I have a new Facebook page for Octane for Lightwave plugin development to show videos, images, news, etc.
http://www.facebook.com/pages/Octane-re ... 5101408782

-Juanjo
Post Reply

Return to “News & Announcements”