OctaneRender® 1.0 beta2.52 >>> download here <<< [OBSOLETE]

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
Post Reply
Mugga
Licensed Customer
Posts: 46
Joined: Thu Mar 10, 2011 2:09 pm

face wrote: Hm thats a realy wired world...
I have rendered 2 x 100 frames as exr and all works fine.
The same with 6x20 frames with png output.
Have tested it with different settings as default/camera resolution, default or user aperture/exposure and got no freezes.
But i have no animtions in the scene, will test it with some mesh deformations and camera animation when i come back from work this evening...

Maybe a windows update has solved the problem?

face
One thing i've seen is that these freezes happends more often in one of my bigger scenes (283mb obj file). In one of my smaller scenes (80mb obj file), it also happends but not that often.

Maybe one thing to know is that i'm only animating the camera in my animations.
Intel i5 2500k@4,5 Ghz | Asus P8Z86-V Pro | 16GB DDR3-Ram | Nvidia 580GTX GDDR 3GB | Win7x64 | Softimage 2011 SP1 x64 | Octane 2.52 x64
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Regarding animation freeze.. I just tried a application called System Silencer 1.5, that can kill a process if its been idle for more than a minute etc.. = Workable solution for now :) Since it kills octane.exe when it just goes idle, it shuts it down and continues then with next frame.
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

@Marcus :

Results of my recent experiments about the Relinking trouble :

I exported exactly the same scene (takes 1047MB of VRAM in Octane) in Blender 2.49b with the old exporter, and in Blender 2.59 with the recent one made by Yoyoz.

I exported my original scene, and the modified scene (to be relinked)with just a textured plane added and an unwanted object removed, exactly in the same conditions as previously. So I exported four obj/mtl couples : from 2.49b, from 2.59, original and modified for both.

I loaded the original scene in Octane 1.0beta2.52 from each export with success, but failed to relink the modified obj, whatever the exporter used.

Then, I did exactly the same with the same files in Octane1.0246 Cuda 3.0 version, and it relinked fine, whatever the exporter used.

I loaded the ocs file made in 1.0246 from Blender 2.59 in Octane 1.0247 before relinking, and tried to relink the modified obj in 1.0247 : No crash, but the relinking is not completed : The name of the obj has changed to the relinked one, and the added object appear in the Outliner (not in the materials), but is absent in the render view. On the opposite, removed object is still present in the render view !
- Then, I create a new scene, and I load the original obj instead of opening the ocs file created in 1.0246, and the result when relinking looks at first glance the same. I have the idea of selecting the plane added (with alpha, because it is an UV mapped cloud of smoke). As I don't see it, I delete the alpha image in the material. I get the template sphere for material. I click on the mesh node to get rid of it, and after a second, the render view refreshes, showing the smoke, and the unwanted object of the previous obj has disappeared !

- I tested as well in 1.0248 and it relinks fine automatically, without any trouble.

- I tested as well in 1.0249b and it relinks fine automatically, without any trouble.

:arrow: DAMNED ! I was going to repeat the tests in 1.0250 and 1.0251 (I have never used these versions), when I had the idea of trying again in 1.0beta2.52 before, and this time relinking worked. This said, the Blender scene is the same, but the obj file is a new export. Maybe something weird occured in the initial obj...

Well, I have to setup all my materials again, and I hope that this very annoying problem will not come back again when I will relink my next increased obj file !

:arrow: I noticed (and reported in the plugins section) that with exactly the same settings, the Addon exporter for 2.59 gives an export time more than twice longer than the old script for Blender 2.49 : In my current scene, the export time is 3 min 40 s with the old script and 7 min 52 s with the Addon for 2.59 ! :shock:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Octane is crashing. I have a scene where Octane crashes after 1-5 mins of rendering. The computer reboots completely so it is not only Octane that gets locked.
After having a look at the scene it seems that the specular material with absorbtion causes the problem (with a simple diffues applied, it renders without crashing so far).

Anybody experienced the same or similar problem?

PS: I am using the recommended Nvidia driver.
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Refracty wrote:Octane is crashing. I have a scene where Octane crashes after 1-5 mins of rendering. The computer reboots completely so it is not only Octane that gets locked.
After having a look at the scene it seems that the specular material with absorbtion causes the problem (with a simple diffues applied, it renders without crashing so far).

Anybody experienced the same or similar problem?

PS: I am using the recommended Nvidia driver.
Are you using the PMC kernel? Does the same happen with the path tracing or direct lighting kernels?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

If the PC is rebooting it sounds like processor / GPU problem. Could you be over heating?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Honestly this issue is very strange.
I was lucky that it happens with a personal scene instead of a commercial scene file.
I tried to recreate the crash while playing with differnt kernels to see what makes it crash but I couldn't recreate it for now.
I will go further with testing after I have completet a deadline for another project.
Here Octane renders fine for 14 hours without any crashes at all. The only thing that the scene doesn't has (compared with the crash file) are mix material and absorbtion values. But maybe there is a completely other reason causing the problem.
First I thought it is the PSU. But it has enought power to feed the cards. The GPUs are below 62 Degr Celsius so quite cool for my taste.
Maybe something wrong with the elekricity circuit, but why does it crash after a few minutes. - I would expect it to crash imidiately when the cards are at full load.
Will update you soon about this issue.
Thanks for your feedback and any ideas.

Refracty
SamCameron
Licensed Customer
Posts: 162
Joined: Sun Jan 02, 2011 12:58 pm

I also having problems with 2.52 for animation, I'm using blender has host app and I tried in two different computers (xp & w7) in both computers crashed after some frames rendered.
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Unfortunately, I still am not able to reproduce the animation problems here (also see this thread http://refractivesoftware.com/forum/vie ... =30&t=8452). We are very keen to hear any suggestions what might causing the problem.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

So is it a common problem that the computer crashes completely (reboot)?
Before, I only made the experience that the Octane application thread was hanging.
I am taking into account that my PSU has fail funtions but I am not sure. I will investigate more...
Thanks.
Post Reply

Return to “Commercial Product News & Releases (Download here)”