1. There's not instance object but acts very similar. They are converted to scatter node with many matrices. It works very similar way.Kalua wrote:Aoktar:
I have a few questions regarding the .ORBX export/saving process:
1. Are instances recognized as "instances" inside an .ORBX file? If so, would instances make this .ORBX file smaller or more efficient?
2. Is hidden geometry in the scene imported to the .ORBX file or only the visible scene?
Thanks for all the good work you've done so far!
2. Hidden geometry will not exported to Octane.
Thanks!