OctaneRender® for 3ds max® v3.04.3 - 4.26 [OBSOLETE]

Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi Guys,
I agree with you, Octane camera (and imager) and its connection in setup render panel, have to be fixed.
I'm thinking of making a report to give developers with all these issue between imager, camera etc.
Same thing for Octane camera and 3dsMax physical camera too.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

paride4331 wrote:@Elvissuperstar007
clipping
In a large heavy scenes, clipping through the viewport octane useless, I'm working on locations for the film, I have a lot of inconvenience, other renderers working with standard features.
Play around with the best scenes in the 30-40-million polygons, so will understand why it is necessary to implement the standard clipping.
thanks for the work
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
solomonfl
Licensed Customer
Posts: 51
Joined: Tue Jul 26, 2016 7:31 pm

it's been a while since we got a new build, anything coming before the new year?
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

solomonfl wrote:it's been a while since we got a new build, anything coming before the new year?
Devs came to a conclusion where there will be nearly no TEST version. You'll have to wait a lot longer for future STABLE releases...
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Yes, Oguzbir is right; but developers should be close enough to release a new version.
Regards
paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

waiting waiting .... I hope the developers will surprise us
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

OK so there is this persistent bug - and now I know it's not me - the "Use viewport background" checkbox - never ever works from first try while actually rendering - it only updates the background when I reload the project and open viewport again

- this just has to be fixed, it seems not that important, until you really really need it, makes me look a bit incompetent when I give out 10 renders that look great on a transparency grey checkerboard, and they test it on a website with pure white, and it looks 30% darker - this is due to the optical illusion of working on a grey transparency checkertexture next to dark tones on the materials, which give out different contrast ..

- so I need some pure white, and just putting a white plane behind the object affects the shadows, I just need this to look white (or for whatever reason you would use the texture background) - maybe update so we can use the 3dmax solid colors as well

anyway - please do a review on that, and please fix the bug finally.. it has been like this forever, probably just needs to reload something when this checkbox is activated during a render
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi acc24ex,
You are right, "use viewport backround" command works intermittently.
I will report the issue to the developers.
To use neutral background, you could save a gray rgb texture, to use as a reference,
just like in a photographic studios.
You should also have a calibrated monitor though.
Regards
Paride
Attachments
NICalibrationTarget1600grayscale.png
NICalibrationTarget1600grayscale.png (8.17 KiB) Viewed 3990 times
graskala.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
solomonfl
Licensed Customer
Posts: 51
Joined: Tue Jul 26, 2016 7:31 pm

it seems like now days the tables are turned :) ~ we are getting more updates from the Maya build than the Max build :)
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

paride4331 wrote:Hi acc24ex,
You are right, "use viewport backround" command works intermittently.
I will report the issue to the developers.
To use neutral background, you could save a gray rgb texture, to use as a reference,
just like in a photographic studios.
You should also have a calibrated monitor though.
Regards
Paride
yeah, I just used the white jpg for background, doesn't matter that it looks fine on neutral grey when final result goes on white, sort of..
- and I'm constantly working with products on white backgrounds, or transparent background - man is that difficult to achieve - to get the pure white on backdrops I end up doing stupid stuff like adding light to the backdrop material..
- can't find a better workflow so struggling through it until I do.. trying to use all the photographic tricks I can remember, and digital ones, probably have a lot more to study through
Post Reply

Return to “Releases”