
v3 dev update
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It's really funny to see new suggestions and users telling the Octane team how to work weeks before release. They have a huge workloads and get orders from their superiors, not users. Chances are none of you have been in involved in groundbreaking software development at any time in your life. I personally think it's incredible how much this team has pulled off in such a compact timeframe. So proud of all the developers! We should be celebrating them and their release of Octane Render 3! 

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Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Well, no studio on the planet is going to use Octane until the 12 GPU cap in Network Rendering gets lifted or ORC launches. Geo cap too.
As one of the Nuke users, I am really excited for deep though
As one of the Nuke users, I am really excited for deep though

4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
i agree 100% with 12 gpu limitfatrobotsneedlove wrote:Well, no studio on the planet is going to use Octane until the 12 GPU cap in Network Rendering gets lifted or ORC launches. Geo cap too.
As one of the Nuke users, I am really excited for deep though
- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
Deep pixel is used in every new vfx rich feature film. I think to have this and orc right away is a very sound strategy.
The huge pressure to have V3 out, is something I frankly don't understand - I won't plan to do any paid work with this in quite some time. Need to keep in mind, that it is early stage work. I plan to explore with V3 just simply more VR - the great Metaverse - on my own expense.. So the bugs & crashes are not that big deal..
Octane Render and Otoy in general is a one of a kind team in the world - aiming very high. It is very exiting to be at this spot and just observe. Amazing.
The huge pressure to have V3 out, is something I frankly don't understand - I won't plan to do any paid work with this in quite some time. Need to keep in mind, that it is early stage work. I plan to explore with V3 just simply more VR - the great Metaverse - on my own expense.. So the bugs & crashes are not that big deal..
Octane Render and Otoy in general is a one of a kind team in the world - aiming very high. It is very exiting to be at this spot and just observe. Amazing.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
I'm just reminded of the important functions , arhiviz for this is important!profbetis wrote:It's really funny to see new suggestions and users telling the Octane team how to work weeks before release. They have a huge workloads and get orders from their superiors, not users. Chances are none of you have been in involved in groundbreaking software development at any time in your life. I personally think it's incredible how much this team has pulled off in such a compact timeframe. So proud of all the developers! We should be celebrating them and their release of Octane Render 3!
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- sethRichardson
- Posts: 95
- Joined: Thu Feb 27, 2014 2:16 am
stratified wrote:You're misinterpreting Marcus' comment. It's not that deep pixel rendering is the "big" feature or big $$$ - we committed to a subset of features so they shouldn't be broken on a first release and we take pride in the fact that the first alpha is at least a bit usable.Rikk The Gaijin wrote:My understand is that Deep Pixel rendering is useful only for the people that use Nuke. Since very few people here use Nuke, why is so important to get that feature out now, despite others feature more requested from the community (one for all, the goddamn UI manipulators)? Unless you have some other big fish that has requested you that specific feature in exchange of big $$$, I really don't see the hurry to get that done.abstrax wrote: We fixed a lot of bugs and just released another test build for the plugin devs. There is currently one more outstanding issue in deep image rendering (actually in tonemapping of deep pixels) that we want to have fixed and I hope we can sort it out on Monday and then get a release out on Monday or Tuesday. We really really want that to happen ourselves so that we can move on.![]()
Actually we've been waiting for years.milanm wrote:We've been waiting all summer for ORC.
cheers
Thomas
So lets get Rounded edges working then, properly. A full release cycle with a big feature for some being broken and not even fixed with a new release is not very promising from a user standpoint.
That aside looking forward to V3, good work!
sethRichardson wrote:
So lets get Rounded edges working then, properly. A full release cycle with a big feature for some being broken and not even fixed with a new release is not very promising from a user standpoint.
That aside looking forward to V3, good work!
+1
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
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Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Are we likely to see some version of ORC before a full V3 release?
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
V3 beta will be release hopefully this week, so I guess no, OCR will arrive later. I doubt the V3 beta will have the ORC integration, but I might be wrong, we need to wait and see.renderingz wrote:Are we likely to see some version of ORC before a full V3 release?
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I haven't been following this. Will the beta be public? And how do I get involved?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |