
In the past I asked for the ability of
disabling the shadow casted by a material. It would be very useful to use a cylindrical or spherical background image and avoiding it stopping the light coming from the daylight system.

On the opposite side, it would be also very usefull to
allow making a material unvisible while still casting a shadow : When you use a cut out person or a tree, mapped on a billboard with alpha, if the direction of light is pointing to the side of the billboard, the character or tree will cast a very narrow shadow, or even no shadow at all. Usually in such situation we use an unvisible object used as "shadow caster" to get a realistic shadow effect depite the fact that the object is flat.
I really hope that we'll see these features in a future release !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.