OctaneRender for Rhino 3.03.2 [OBSOLETE]

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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eric_clough
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Hi Paul,

I referred the Rhino/MoI/Octane question to Michael Gibson of MoI3d and he responded with a file that was able to preserve Octane materials back and forth from Rhino to MoI and the reverse.

He thinks he can make a patch for MoI to make this work regularly.

Thanks for your help in sorting this out.

eric
Win 8.1,16GB,i7,GeForce GTX760(4GB),(GeForce 334.89 driver, GeForce GT640(4GB) Dual 27" monitors
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face_off
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Hi Ryan
So, now I'm wondering if I'd be better off purchasing Modo (which I really like) or testing out Blender instead of purchasing Bongo. That way I'd have all my bases covered for anything I'd need to do. However, it seems like a bit of work to get the materials and lighting into those packages. I know the Rhino models transfer over to both of those packages VERY well. Often a client will ask for nothing but still shots in the beginning, then may ask for an animation later in the project. It would be important to get the look the same. I'd be concerned about doing that mainly because of lighting. Plus, a lot of the textures we use are NDA, (logo's trademarks, etc), so I can't share them on the Local DB to transfer over the materials.
I think with going Rhino to Modo/Blender, the biggest timesink will be bring the Octane materials across. If you have 100 materials - that will take a lot of time. Potentially, the Modo plugin could be enhanced to extract all the materials from an OCS file (exported via the current Rhino plugin), but you might still need to assign the in the Modo Shader Tree. Keep in mind that materials saved in the LocalDb are not shared with anyone else - since you shouldn't have an NDA issue with those.
1) will exporting a Rhino file via OCS/ORBX into the Octane Stand Alone bring over ALL materials and lighting? So a rendering would look the same whether it was rendered in the Rhino Plugin or the Octane Stand Alone package? I think this is the case but want to make sure.
Yes, it exports the entire Octane scene - so the render is identical in Rhino and Standalone.
2) I know you'd have to test this, but is your plan to make the Bongo Animation data ALSO transfer into the Octane Stand Alone? It sounded like it was from your previous post. If so, will anything animated in Bongo Transfer over? Object animation, camera movement, sun animation,video textures, etc? So an entire animation set up in Rhino with Bongo could be rendered in Octane Stand Alone utilizing the features that Rhino won't support like the camera focus and motion blur? I thought animation data transfer was done by Alembic files? Is this not the case?
Any animated camera movement and vertices will transfer. Not animated materials or sun movement. I'm not sure if Octane Standalone supports the latter. The vertex animation will render with vertex motion blur (same for camera motion blur).
3) if a model was exported as OCS/ORBX into Octane Stand Alone, does that mean that I could render fur, since OCtane now supports fur? I know that can't really be done in Rhino right now.
Yes, but you would need to add the fur yourself in Standalone (it would be generated by something like Modo or 3ds max and imported into Standalone as an ABC file).
4) I tried to find a list of what animation features and parameters Do you know if there are any plans for the Octane Stand Alone to increase it's animation capabilities? I'm not sure why they'd do this, other that those of us that occasionally need more complex animation, but don't have the tools.
Access to most of the Standalone animation features is via plugins, or the LUA interface. I /think/ only the Thinlens camera and Mesh node pins can be animated at the moment (since the Alembic format only supports animation of meshes and cameras). But it may be possible to animate material pins - I've just not tried it. In general the plugins do this by re-creating the materials each frame.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Bendbox
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I think with going Rhino to Modo/Blender, the biggest timesink will be bring the Octane materials across. If you have 100 materials - that will take a lot of time. Potentially, the Modo plugin could be enhanced to extract all the materials from an OCS file (exported via the current Rhino plugin), but you might still need to assign the in the Modo Shader Tree. Keep in mind that materials saved in the LocalDb are not shared with anyone else - since you shouldn't have an NDA issue with those.
Totally agree, material transfer could take some time. And I had no idea that the LocalDb materials weren't shared, I thought they were made public, this is really good to know!
Yes, it exports the entire Octane scene - so the render is identical in Rhino and Standalone.
Awesome!
Any animated camera movement and vertices will transfer. Not animated materials or sun movement. I'm not sure if Octane Standalone supports the latter. The vertex animation will render with vertex motion blur (same for camera motion blur).
I think for now, this is the way to go for me, given my current needs. Since the transfer to stand alone will look identical, then I can just transfer and render out the animated parts in stand alone that I need the extra features for like motion and camera blur.
Access to most of the Standalone animation features is via plugins, or the LUA interface. I /think/ only the Thinlens camera and Mesh node pins can be animated at the moment (since the Alembic format only supports animation of meshes and cameras). But it may be possible to animate material pins - I've just not tried it. In general the plugins do this by re-creating the materials each frame.
Got it, makes sense.

Ok, I've been thinking and discussing this a lot this weekend. I have an immediate need for more basic animation (meaning just camera and object animation, not physics simulation). So for know, I'm going to purchase Bongo. It satisfies what I need to do now, and I may not require any animation in the future more complex that it provides. However, in any spare time I have, I'll begin investigating another package like Modo/Blender in case the desire from my clients require animation more complex. My primary tool will likely always remain Rhino, I do too many manufactured items and magazine stills of those items to venture away. The animations the only bottleneck and I have no idea how much animation I'm going to be getting into as of yet. It's a new venture for my company right now. So, I'll bite this off one piece at a time and adapt as needed with the animation.

Thank you very much, Paul, for all of your great and very helpful feedback!

Ryan
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
eric_clough
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Hi Paul ...

Please have a look at the attached. Note that some of the brick are standing on end and that the front corner does not match. What can I do to correct these errors?

thanks,
eric
Attachments
jail set mockup.jpg
Win 8.1,16GB,i7,GeForce GTX760(4GB),(GeForce 334.89 driver, GeForce GT640(4GB) Dual 27" monitors
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face_off
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Please have a look at the attached. Note that some of the brick are standing on end and that the front corner does not match. What can I do to correct these errors?
Can you send me the scene pls Eric?
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
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I have refreshed the installers at the top of this thread with:

2.16.0.28
- Added Settings tab rightclick menu command to export a Bongo animation to OCS/ORBX. Pls NOTE:

1) Only Rhino meshes with Live Update enabled will be exported animated to the OCS/ORBX (you can enabled Live Update for all meshes in the Configuration)
2) Only the camera and Live Update meshes will be exported with animation. Materials cannot be animated (they will appear as per frame 1)
3) The FPS is assumed to be 30.
4) You must enter the Last Frame Number to be < the actual number of Bongo frames in the scene (this will be fixed in the next release of Bongo)
5) The shutter speed is not exported to the OCS/ORBX - so adjust this in Octane Standalone

A video tutorial shows how this is done at http://poserphysics.blogspot.com.au/201 ... ctane.html.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Bendbox
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Terrific, I can't wait to test this out!

And thank you for the video, very helpful. I haven't downloaded and tested yet, but do you know if the export to OCS will also export the proxies in a Rhino scene? Most of my Architecture animations contain proxies for trees, plants, etc. which is why I ask.

Thanks,
Ryan
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
eric_clough
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Posts: 124
Joined: Tue Aug 31, 2010 11:28 pm

Hi Paul
Here is the file with the displaced bricks.
cheers,
eric

(EDIT) But I don't see the file here ???
Win 8.1,16GB,i7,GeForce GTX760(4GB),(GeForce 334.89 driver, GeForce GT640(4GB) Dual 27" monitors
eric_clough
Licensed Customer
Posts: 124
Joined: Tue Aug 31, 2010 11:28 pm

jail 5 exp.zip
(4.46 MiB) Downloaded 238 times
Hi Paul
Here (I hope) is just a portion of the file but I think it's all you need.
I guess the whole file was just too large to attach.
cheers,
eric

PS now I see the problem ... .3dm is not allowed ... so how do I get the file to you?

(EDIT) Another try .. a zip file this time
Win 8.1,16GB,i7,GeForce GTX760(4GB),(GeForce 334.89 driver, GeForce GT640(4GB) Dual 27" monitors
User avatar
face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Please have a look at the attached. Note that some of the brick are standing on end and that the front corner does not match. What can I do to correct these errors?
Hi Eric - I have had a look at your scene. I can't see any bricks "standing on end" in the render you posted. However I noticed a glitch in the geometry - the right hand upper rail (circled in red in the image below) is present in Rhino but missing in the Rhino render. It is rendering in Octane, but it means the Octane viewport is not matching the Rhino Rendered view.

Paul
Attachments
missing geometry.png
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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