OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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face_off
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A video on the 2.20 and 2.21 features.

[vimeo]http://www.vimeo.com/119302514[/vimeo]

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Dmi3ryd
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Paul many thanks for new release and amazing video. I finally figured out how to use render layer passes.
Only one thing I can not understand why to see render layer passes we need to activate alpha channel?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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face_off
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Only one thing I can not understand why to see render layer passes we need to activate alpha channel?
Hi Dmitry - some of the shadow passes are alpha channel only - so need the Kernel Alpha Channel enable to render correctly.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Dmi3ryd
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Now i understand why. Ok thanks! :)
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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Tharso
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Hi Paul,

How can I stop refreshing octane material message, all the time?


Tkss
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face_off
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How can I stop refreshing octane material message, all the time?
Hi - I'm not quite sure what msg you are referring to - can you post a screenshot pls? Is it happening on all scenes - or just some?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Tharso
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face_off wrote:
How can I stop refreshing octane material message, all the time?
Hi - I'm not quite sure what msg you are referring to - can you post a screenshot pls? Is it happening on all scenes - or just some?

Thanks

Paul
Image

When I start a clean scene, Idont get this message but when I bring some models it happens always when I do some material changes. I dont understant at all, with modo materials it happens and when I add octane override material it stop. With my dual xeon it is laggier then an old 3930k.. its drive me crazy =).. sry my english
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face_off
Octane Plugin Developer
Posts: 15720
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

When I start a clean scene, Idont get this message but when I bring some models it happens always when I do some material changes. I dont understant at all, with modo materials it happens and when I add octane override material it stop. With my dual xeon it is laggier then an old 3930k.. its drive me crazy =).. sry my english
How long does it take to refresh pls? If you just change a pin value (like changing a color or a value) is it showing the refresh? Would it be possible to send me a scene where this happens, so I can take a closer look?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
Tharso
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Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil
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face_off wrote:
When I start a clean scene, Idont get this message but when I bring some models it happens always when I do some material changes. I dont understant at all, with modo materials it happens and when I add octane override material it stop. With my dual xeon it is laggier then an old 3930k.. its drive me crazy =).. sry my english
How long does it take to refresh pls? If you just change a pin value (like changing a color or a value) is it showing the refresh? Would it be possible to send me a scene where this happens, so I can take a closer look?

Paul
I will send to you the file.

Thanks
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Tharso
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Hi Paul,

When I have Hdr in texture environment and modo material I get that long refreshing octane material, but with sunlight I dont get refreshing octane material. Sometimes with texture environment and octane override material it dont happens, than I think that it is not because the large scene and I have 2 gtx 980.

is that normal?

thanks
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