Octane Render 2.0 for Cinema 4D previews

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Rudi
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Hi Aoktar,

why do you torment us?

Throw, nevertheless, sometimes 2.0 over here... If everything seems to run so far.:)

I need the Diplacement ....:)
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aoktar
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mustardseedsg wrote:Looks great!

Do you mean it needs the 10-11 secs hair generation for each frame in the animation sequence, or does it only generate once?
aoktar wrote:a sample for hair rendering.
155samples, 9 sec. render time with AO and a arealight. 10-11 sec. is for hair generation time.
hard to describe, but there is some workaround to catching strands. Due of C4D's incompatibility with our workflow, there is same missing cycles while generating hairs. Also you'll see that's little tricky in settings. In short words, cpu doesn't works %100 while preperation phase.
Rudi wrote:Hi Aoktar,

why do you torment us?

Throw, nevertheless, sometimes 2.0 over here... If everything seems to run so far.:)

I need the Diplacement ....:)
i can stop to show if you want;) hard to say everything is finished. Mostly finished, there is some missing parts, optimisations and some fixes. I like to show what's coming and doing some warmup
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wireframex
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Please show us more :)
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Rudi
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aoktar wrote:
Rudi wrote:Hi Aoktar,

why do you torment us?

Throw, nevertheless, sometimes 2.0 over here... If everything seems to run so far.:)

I need the Diplacement ....:)
i can stop to show if you want;) hard to say everything is finished. Mostly finished, there is some missing parts, optimisations and some fixes. I like to show what's coming and doing some warmup
You're killing me... Not stop :) :)

But please tell how long it takes in about, until we finally get the 2.0 mortals.
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aoktar
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Rudi wrote: You're killing me... Not stop :) :)
But please tell how long it takes in about, until we finally get the 2.0 mortals.
I'll post some spectacular progress when is available.
Everything depends on release of Octane Render 2.0. It should be near as a few weeks as Marcus said.
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eyeonestudio
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:geek: Can't Wait Beta Release... Need 2.0 features for My Project. Right NOW!! :cry:
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octane.png
CINEMA 4D R2025
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zackyd
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Just wanted to say a major thank you for your hard work Ahmet, and anyone else involved. It is truly amazing what you are doing for the C4D community!
Weezer wrote:I would argue the same only more strongly. We need Octane to be solid and dependable and be able to replicate a lot of the stuff C4D can do natively before throwing in novelties like volume rendering.

Don't get me wrong, TFD support would be amazing - but I'm not sure that's what a lot of people need right now.
The above is the most paramount issue. I too am thrilled at all the amazing things that are being tackled but I feel the ability to do standard things and have control of the scene should be the focus.

Well established plugins such as Vrayforc4d are still lagging way behind when it comes to compositing versus the native compositing tag, and my gosh is time wasted because of this. Things such as the ability to included/excluded objects from reflections, etc.. and usable object buffers would put the biggest damn smile on my face. (i cant tell you how much head-banging has been caused by this in vray)

I am unfamiliar what is even available as far as the native Octane render engine goes so forgive my ignorance to ask for things that don't exist yet in the standalone, nor do i fully understand how much development can be done outside of the standalone. :)

any thoughts or comments Ahmet on the ability to include/exclude objects on a per light/hdri/object basis?

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virtualzapp
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As a compositor first, I would be very very happy to have kind of full multi pass render access in Octane 2.0 ;o)

Anyway big thanks to Ahmet for his tremendous and terrific work on Octane C4D plug-in as well as his responsiveness.


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Regis
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aoktar
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i have notified 1.53.1 has a my mistake on pass renderings. I'll fix it on 1.54.
Secondly, as you may know, i use a hybrid method to provide render passes. A few is native(zbuffer, material colors, alpha,...). Other is used from standart renderer.
Finally 2.0 will have native render passes. But will be there with a update between 2.0 and 3.0.

For other request for selective illuminations and visibility to reflection, refraction, etc..
There are not supported in Octane Render. So, it's not possible in plugin. After release of 2.0, maybe devs can have some time to interest with these. This is also one of my biggest wishes. But for my opinion, most important is, having more rich texture types and some kind of shading language.

And there is some trys with displacement. I'll put this earth scene to new samples package.
Attachments
two displacement
two displacement
displacement
displacement
hairs, dof, glossy specular on path tracing kernel
hairs, dof, glossy specular on path tracing kernel
hairs and dof
hairs and dof
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virtualzapp
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Thank you for the update about version 2.0

Nice renders, looks very promising ;o)


Cheers
Regis
VFX compositor / CG generalist

Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
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