why do you torment us?
Throw, nevertheless, sometimes 2.0 over here... If everything seems to run so far.

I need the Diplacement ....

Moderators: ChrisHekman, aoktar
hard to describe, but there is some workaround to catching strands. Due of C4D's incompatibility with our workflow, there is same missing cycles while generating hairs. Also you'll see that's little tricky in settings. In short words, cpu doesn't works %100 while preperation phase.mustardseedsg wrote:Looks great!
Do you mean it needs the 10-11 secs hair generation for each frame in the animation sequence, or does it only generate once?
aoktar wrote:a sample for hair rendering.
155samples, 9 sec. render time with AO and a arealight. 10-11 sec. is for hair generation time.
i can stop to show if you want;) hard to say everything is finished. Mostly finished, there is some missing parts, optimisations and some fixes. I like to show what's coming and doing some warmupRudi wrote:Hi Aoktar,
why do you torment us?
Throw, nevertheless, sometimes 2.0 over here... If everything seems to run so far.
I need the Diplacement ....
You're killing me... Not stopaoktar wrote:i can stop to show if you want;) hard to say everything is finished. Mostly finished, there is some missing parts, optimisations and some fixes. I like to show what's coming and doing some warmupRudi wrote:Hi Aoktar,
why do you torment us?
Throw, nevertheless, sometimes 2.0 over here... If everything seems to run so far.
I need the Diplacement ....
I'll post some spectacular progress when is available.Rudi wrote: You're killing me... Not stop![]()
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But please tell how long it takes in about, until we finally get the 2.0 mortals.
The above is the most paramount issue. I too am thrilled at all the amazing things that are being tackled but I feel the ability to do standard things and have control of the scene should be the focus.Weezer wrote:I would argue the same only more strongly. We need Octane to be solid and dependable and be able to replicate a lot of the stuff C4D can do natively before throwing in novelties like volume rendering.
Don't get me wrong, TFD support would be amazing - but I'm not sure that's what a lot of people need right now.