the nodes in the node inspector (default and added ones) are inside little graphs in the pins (the triangle pins)vanlicht wrote:Do you mean point 2?2: i can't picture what you're trying to say, care to explain in detail ?
Thanks,
Radiance
"2. When Manually create texture node in graph editor, the nodes are visible, but if assigned the nodes in
the node inspector, there's no update in the graphic editor yet."
I mean, in Graph Editor I can create material, and texture nodes, and stitch them with noodle threads.
Basically I can do the exact same job in the nodes inspector, assigning texture nodes. But if I do it this way,
I don't see the updates in the graph editor, there's no noodle trees visible. Is there a way to see that?
Or it is no developed yet?
this is to keep things compact otherwise you have thousands of nodes in your nodegraph editor.
we plan to add a 'collapse' function that collapses the triangle into the nodes inside in the graph editor, but that's not for 2.2.
Radiance