Don't you think I did a mistake? I'll fix it. FIXED it now!slepy8 wrote:Great, but why did you put 8bit/16bit/32bit options instead od D65/Flat ?aoktar wrote:Small update(R3) is out for using!
It's confusing.
Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
You can make better volumes, but you need to understand the limitations of shader sampling and volume settings. Needs to spend some time on these. Also don't go crazy on voxel counts for detailing the volumes, consider to use the medium textures and displacement effect.
- Attachments
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- vol-grad.zip
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- AaronWestwood
- Posts: 141
- Joined: Sun Feb 26, 2017 3:01 pm
Thanks so much for sharing that, its great to see that it worksaoktar wrote:You can make better volumes, but you need to understand the limitations of shader sampling and volume settings. Needs to spend some time on these. Also don't go crazy on voxel counts for detailing the volumes, consider to use the medium textures and displacement effect.

Definitely not intuitive at all, would of never guessed this with the transform (Id previously tried dozens of times to get what you shared), so wondered what this setup is doing that makes it work (and why a ramp on its own doesnt)?
Simply trying to understand the reason for this to implement in other larger setups...is there some sort of reason here or literally just stretching out the ramp?
Cheers!
AW
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
This is the formula to sample the textures. But I think I can quickly add new mode to make it simplerAaronWestwood wrote:Thanks so much for sharing that, its great to see that it worksaoktar wrote:You can make better volumes, but you need to understand the limitations of shader sampling and volume settings. Needs to spend some time on these. Also don't go crazy on voxel counts for detailing the volumes, consider to use the medium textures and displacement effect.
Definitely not intuitive at all, would of never guessed this with the transform (Id previously tried dozens of times to get what you shared), so wondered what this setup is doing that makes it work (and why a ramp on its own doesnt)?
Simply trying to understand the reason for this to implement in other larger setups...is there some sort of reason here or literally just stretching out the ramp?
Cheers!
AW
Code: Select all
Float scl=0.01;
Float z = iz*voxSize-0.5*boxSize.z+hSize;
Float x = ix*voxSize-0.5*boxSize.x+hSize;
Float y = iy*voxSize-0.5*boxSize.y+hSize;
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for the update, Aoktar!aoktar wrote:Small update(R3) is out for using!
One question: shouldn't we be able to set up to 20 custom AOV in material's custom AOV tab? See attachment.
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Yes, every part adjusted by hand. Seems like I missed thatKalua wrote:Thanks for the update, Aoktar!aoktar wrote:Small update(R3) is out for using!
One question: shouldn't we be able to set up to 20 custom AOV in material's custom AOV tab? See attachment.
Regards,
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks! I appreciate your updates!aoktar wrote:Yes, every part adjusted by hand. Seems like I missed thatKalua wrote:Thanks for the update, Aoktar!aoktar wrote:Small update(R3) is out for using!
One question: shouldn't we be able to set up to 20 custom AOV in material's custom AOV tab? See attachment.
Regards,
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
@Divasoft, @AaronWestwood
I can give a build with new parameters in volume object for testing.
I can give a build with new parameters in volume object for testing.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It would be great. I believe together we can make volumes great again)aoktar wrote:@Divasoft, @AaronWestwood
I can give a build with new parameters in volume object for testing.
I used layers and a transform node, after which I actually managed to get a smooth gradient. Indeed, it would have been impossible to guess this oneself.
I also found a small bug. If you use a transform node and edges feathering, then a strange "disappeared wall" effect occurs. You can see this in the screenshots and in the video I recorded.
Video https://yadi.sk/i/Hp1dtjM-ctmNsw
It would be great if volumes with a gradient worked this way by default, without additional manipulation. Because now the three of us know how volumes work correctly and a few more people who will read our messages here, and all the other thousands of people will be deprived of this pleasure and will never know how to use volumes together with a gradient correctly.