thank you for comment ramon163, but i been insert the proxy by the option proxy in the control panel of 3ds max
select the option and just find the proxy select it and the result is the same, none material applied
if i want see the objet i need import/merge and the object appears as is with everything and materials
please help me, maybe i don't do a step correct to convert objects to proxy and later use the option proxy in the control panel
thank you octanerender team
regards
OctaneRender® for 3ds max® v3.04.3 - 4.26 [OBSOLETE]
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi merid888,
Verified your issue, I will send the request to the developers.
In the meantime, a workaround is to create a Octaneproxy by an object and place it automatically in the scene (replace original option).
Then save your scene and use import merge when you need the proxy.
Regards
Paride
Verified your issue, I will send the request to the developers.
In the meantime, a workaround is to create a Octaneproxy by an object and place it automatically in the scene (replace original option).
Then save your scene and use import merge when you need the proxy.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- Elvissuperstar007
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shift button the render region
viewtopic.php?f=82&t=55738
I know this is a lot of hassle, but it's the most uncomfortable decision of the past developer, we constantly lose the render by pressing the wrong button
these two buttons are very similar
sorry for bad English
viewtopic.php?f=82&t=55738
I know this is a lot of hassle, but it's the most uncomfortable decision of the past developer, we constantly lose the render by pressing the wrong button
these two buttons are very similar
sorry for bad English
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- 3ds max ((((((
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- Elvissuperstar007
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I think this feature should be enabled by default, users do not know that if you enable the alpha channel should be included and the checkbox for smoothing
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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- Elvissuperstar007
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this should be the default! new Users don't know how to include interactivity, I write to you as a group admin Octane Render where 6,500 people! And not the sport that's a fact!
when converting objects with Vray in octane , it should start automatically, other integrations done right
when converting objects with Vray in octane , it should start automatically, other integrations done right
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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- Elvissuperstar007
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cliping ))) this function should work 5 years ago!!! Apparently you have your own views on comfort ))
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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- Elvissuperstar007
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)))) it is necessary to learn how to create integration as programmers (Cinema 4D, Lightwave 3D, Luxology Modo) I understand that new programmers are not to blame, but they had the fate to take the crude productGoldisart wrote:the comfort we can only dream ..... Octan render for 3Dmax never sought simple solutions ... his credo is a solid Supplement and appendices
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
once you add the checkbox to remove the camera settings and use the main trouble I just only use octane camera
you constantly throw us scraps .... that unfinished .... !!!!!!!!
a lot of work takes place outside render only in viewport
///////////////
Please make the camera that she was equivalent to a standard physical and I'm never going to use the physical camera 3Dmax I'm just saying that it makes no sense to think your cameras need to be implemented in the standard features 3Dmax .... Vray took down my camera and stop using it in later versions but since it has a bunch of additions and appendices I am sure that a transition like this can't happen... good LUCK to YOU PROGRAMMERS, we BELIEVE in YOU !!! So we wait for your perfect camera
you constantly throw us scraps .... that unfinished .... !!!!!!!!
a lot of work takes place outside render only in viewport
///////////////
Please make the camera that she was equivalent to a standard physical and I'm never going to use the physical camera 3Dmax I'm just saying that it makes no sense to think your cameras need to be implemented in the standard features 3Dmax .... Vray took down my camera and stop using it in later versions but since it has a bunch of additions and appendices I am sure that a transition like this can't happen... good LUCK to YOU PROGRAMMERS, we BELIEVE in YOU !!! So we wait for your perfect camera