OctaneRender 3 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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MrFurious
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Location: Melbourne, Australia

Smicha I've found the best way to do this is drag and drop your mesh/item and disregard the octane errors. Then to copy and paste your material across including the Octane override, simply save the shader for that mesh item as a preset (works with shader hierarchy's also) then import that preset into your new scene and it should all work.

I can elaborate on this if you need, let me know.

Cheers,
dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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smicha
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Location: Warsaw, Poland

MrFurious wrote:Smicha I've found the best way to do this is drag and drop your mesh/item and disregard the octane errors. Then to copy and paste your material across including the Octane override, simply save the shader for that mesh item as a preset (works with shader hierarchy's also) then import that preset into your new scene and it should all work.

I can elaborate on this if you need, let me know.

Cheers,
dino.

Thanks. This is exactly the way I do it.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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face_off
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Location: Adelaide, Australia

I have updated the installers at the top of this thread with:

3.3.4.113
- Fixed crash when setting the Modo Blur Length to 0
- Fixed issue where of the Modo camera DOF effect is disabled the plugin would not disable dof rendering
- Resolved error where a Volume Medium NodeGraph node was not being connected to the Volume geometry
- Resolve crash caused by "Ghost" Instance items
- Fixed issue where Modo Mesh OCS/ORBX proxies were not loading the Octane material correctly if there was a gradient node in the OCS/ORBX file.
- Fixed issue where enabling Load Cage on a Mesh whilst Octane is rendering may result in a crash

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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smicha
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Location: Warsaw, Poland

Thank you Paul.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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MrFurious
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Location: Melbourne, Australia

Hi Paul, was wondering if 'box' mapping will be supported anytime soon? I'm sure I recall with version 2xx of the plugin Cubic mapping wasn't implemented yet, but I was able to use Box mapping.

Cheers,
Dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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smicha
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Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

MrFurious wrote:Hi Paul, was wondering if 'box' mapping will be supported anytime soon? I'm sure I recall with version 2xx of the plugin Cubic mapping wasn't implemented yet, but I was able to use Box mapping.

Cheers,
Dino.

Dino,
do you mean box projection?
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3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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MrFurious
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Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

smicha wrote:
MrFurious wrote:Hi Paul, was wondering if 'box' mapping will be supported anytime soon? I'm sure I recall with version 2xx of the plugin Cubic mapping wasn't implemented yet, but I was able to use Box mapping.

Cheers,
Dino.

Dino,
do you mean box projection?
Ah, sneaky., missed that. Cheers Smicha.

Any way to feed in the Modo Box projection values into the octane one?
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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smicha
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There is a new video by Paul of how to apply modo values to octane values. Please look at his latest video.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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MrFurious
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Location: Melbourne, Australia

I think this is the video you're referring to, It all makes sense I just can't figure out how to apply it in this case
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

MrFurious wrote:I think this is the video you're referring to, It all makes sense I just can't figure out how to apply it in this case
I'll try it today later on.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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