Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!

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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

Nice!! Can`t wait to do some more testing
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
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Octane Render experiments - ♩ ♪ ♫ ♬
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Phantom107
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Phantom Scatter BETA 5.1 has been released! Everyone involved in the BETA has been sent an e-mail. :D

Please see the new manual for information and (new!) features: https://www.dropbox.com/s/fbs0yg1tygiusr4/manual.pdf

The manual is designed as a booklet. Please download it to your computer and open it with Adobe Reader. When opening the PDF it should automatically jump to booklet reading mode.

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BETA 5.1 LOG

1. The entire interface has been redesigned to be more intuitive and faster to work with. Productivity is greatly increased.
2. When creating a new material, you will now be prompted to enter the name. The new material will be automatically selected in the material list.
3. Added a function to be able to duplicate the currently selected material.
4. Added a function to be able to duplicate the currently selected scatter object.
4. Added a function to be able to import material names from an OBJ so you don't have to manually type them.
5. Internal improvements in memory management.
6. Added visual-only scrollbars to help navigate easier in the Materials and Scatter objects lists.
7. Rewrote the GUI engine to be a lot less demanding.
8. Added the ability to see multiple AREA scatter objects in the same preview window.
9. Fixed a problem with XY-rotation.
10. Small improvement in the 0-1 curve on the scatter source.
11. Improvements to perlin noise-generation speed.
12. New file system: loading/saving is much faster but older library files are now obsolete.
13. When renaming a material, it won't break the link between material and scatter objects anymore.
14. Wrote a new software manual, which includes new tutorials.

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j7th
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Joined: Thu May 20, 2010 7:22 pm

Thank you for update!
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
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Daniel79
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Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

how much it costs, and how to buy the program?
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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Phantom107
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Please see page 18 of the manual :)

https://www.dropbox.com/s/fbs0yg1tygiusr4/manual.pdf
Obtaining a license

A license can be obtained for the price of € 20 and will last 365 days (1 year). A license is valid for a single PC. Once you've activated the software, the software will be locked to that PC. As long as you have a valid license, you will always get the latest version of the software.

To request a license, please contact me at the following e-mail address:

[email protected]

You will be given a link to PayPal, where you can make the transaction. As soon as I see the transaction has been completed, I will send you a reply to your e-mail with your personal username, registration key and download link to the software.

By downloading and/or using the software, you agree to the End-User License Agreement (EULA). The EULA can be read on the next two pages of this manual.

Should you upgrade your PC, then you can contact me for a new license key. Your old key will be deactivated.

Please check the system requirements before buying.
System requirements

Phantom Scatter has the following system requirements:

• The software is designed for the Microsoft Windows platform. It's tested and working on Windows Vista, Windows 7, Windows 8 and Windows 8.1. It will probably also run on Windows XP should you want to.

• The software requires DirectX9.0c. I am well aware that there are newer DirectX versions but this ensures broad compatibility.

• An active internet connection is required so the software can validate your registration.

• A screen with a resolution of at least 1440x900 is recommended. The software runs in a floating window at a resolution of 1280x720.
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rappet
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Congratz with the update and thanks for this xmas present :D
Greetz,

4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
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rappet
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Hi guys,

This is awsome. I love the enhanced window setup of the update.
This is a printscreen of the setup in Archicad using the per triangle scatter.
It works great!

You can see the rendering of this setup in the Galery:
http://render.otoy.com/forum/viewtopic.php?f=5&t=37531
FlyingLegoman-AC.jpg
greetz,

4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
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Phantom107
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Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Phantom Scatter is now available!

> Visit the Phantom Scatter website!

Everyone in the BETA has been sent an e-mail. As stated in the e-mail, I am currently working on an experimental new feature that will add a lot of realism to certain scattered objects. Stay tuned. ;) (currently at an early stage, details will be posted in this topic eventually)

Note that 1.0 is the same as BETA 5.1. :)
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Phantom107
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Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Upcoming feature in 1.1:

True 3D Perlin-based AREA-scatter functionality.

Simply enable "3D" on an AREA-scatter object and it will work. It's a bit more demanding so you can toggle it on/off for each AREA-scatter object as you see fit. :D
This is ideal for things like vegetation walls or other scatters that don't look so good on a regular (2D, plane-based) AREA-scatter.

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p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Very organic
I personally can use this in scientific illustrations for cellular debris etc.
Thanks man

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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