OctaneRender™ for LightWave™ build 0.10.2 released

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
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desarts wrote:I know its fast but i ask anyway: When is the next update? :mrgreen:
Soon :) ... we are testing the new 1.13 Octane SDK and some new features. Perhaps along next week ;)

-Juanjo
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FrankPooleFloating
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Crap. I was hoping sooner... please Juanjo.. please make it next week.
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desarts
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juanjgon wrote:
desarts wrote:I know its fast but i ask anyway: When is the next update? :mrgreen:
Soon :) ... we are testing the new 1.13 Octane SDK and some new features. Perhaps along next week ;)

-Juanjo
I knew it was fast. AWESOME 2 THE MAX!! 8-)
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juanjgon
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New cool feature for the next release: Interactive material picker in the IPR window using SHIFT+Click.

[vimeo]http://www.vimeo.com/64712295[/vimeo]

-Juanjo
UnCommonGrafx
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Is the 1.13 version of value at this juncture?
It reads like the next version might be a better bet with the problems having been encountered in 1.13 fixed.

I rather like the idea of getting the nice features you have added thus far, though, Juanjo, as they make our integration some of the best with Octane.
Kudos to you for such an exemplary effort.
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gordonrobb
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That's cool. Should we assume that the recently added functions like imporved blur and UVmapping options will be in the LW release also?

Also, in the standalone, a lot of the sliders for RBG for example, are 0-1, where as in LWplugin theyare traditional RBG. Is there way to either have the 0-1 or the option for both? It makes it really hard to emulate materials from LiveDB, when they are handled different.

Lastly, do you think there will be an ability for presets? I mean ones you can see what they look like rather than just saving surfaces.
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juanjgon
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gordonrobb wrote:That's cool. Should we assume that the recently added functions like imporved blur and UVmapping options will be in the LW release also?

Also, in the standalone, a lot of the sliders for RBG for example, are 0-1, where as in LWplugin theyare traditional RBG. Is there way to either have the 0-1 or the option for both? It makes it really hard to emulate materials from LiveDB, when they are handled different.

Lastly, do you think there will be an ability for presets? I mean ones you can see what they look like rather than just saving surfaces.
All new features of the plugin will be available in the next release. Currently is not possible to have a floating color picker inside LW, but I am going to think about add a new RGBSpectrum node with floating values that you can plugin into the node color/texture inputs.

Some time ago I tested the Octane shaderballs inside nodes, but they are very slow inside the node editor and I discard it's use.

-Juanjo
gordonrobb
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Sorry, I didn't mean new features of the plugin, I meant the new features that came in the standalone version. Maybe that's what you mean too.
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johlanga
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gordonrobb wrote: Also, in the standalone, a lot of the sliders for RBG for example, are 0-1, where as in LWplugin theyare traditional RBG. Is there way to either have the 0-1 or the option for both? It makes it really hard to emulate materials from LiveDB, when they are handled different.
+1
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juanjgon
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gordonrobb wrote:Sorry, I didn't mean new features of the plugin, I meant the new features that came in the standalone version. Maybe that's what you mean too.
Yes, all new redering features of Standalone 1.13 are inside the next plugin build.

-Juanjo
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