Post here Octane for Max bugs and wish list

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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JJTTBB
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Posts: 131
Joined: Fri May 28, 2010 10:06 pm

A small wish... just add to the supported materials, all the revit materials because starting from MAX2013 we can use Revit files directly, no need to export to dwg or fbx.
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
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glimpse
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Joined: Wed Jan 26, 2011 2:17 pm
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Photographic WHITE BALANCE, based on temperature (in K).

Love then post procesing profiles, but majority of the, are barelly usefull..
I'd love to see a simple temp. slider & tint (color filter) - it's more flexible.
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

just updated
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
dawe
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Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

I don´t know if this is a bug or if it´s supposed to be like this, but The 32 bit float image gets flattened if you dont use an octane camera eg. perspective view or max camera. Took me a day to find why it works some times and some times not.
rodrigotrovao
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Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

wishlist:
work with standard materials procedurals
work with mr materials
online octane materials in max
(or if the one above couldnt show up, at least a pack with some materials template like wood, stone, whatever)
active shade octane viewport
hair support
fumefx support (this last one is insane but im giving a try.. hehe)

thanks a lot guys
gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

rodrigotrovao wrote:wishlist:

online octane materials in max
(or if the one above couldnt show up, at least a pack with some materials template like wood, stone, whatever)
Yes, Pleeeeease!!!!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

rodrigotrovao wrote:wishlist:
work with standard materials procedurals
work with mr materials
online octane materials in max
(or if the one above couldnt show up, at least a pack with some materials template like wood, stone, whatever)
active shade octane viewport
hair support
fumefx support (this last one is insane but im giving a try.. hehe)

thanks a lot guys
Octane for Max translates already max standard and arch & design mats. Impossible to translate all the MR variations.

For the libs pick an Evermotion vray scene, convert all mats and save your library.

Hair will be supported when Octane will render instances

Octane for Max framebuffer is more powerful than Activeshade.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

dawe wrote:I don´t know if this is a bug or if it´s supposed to be like this, but The 32 bit float image gets flattened if you dont use an octane camera eg. perspective view or max camera. Took me a day to find why it works some times and some times not.
If you save a tonemapped image it will be saved at 8bit

If you save a un-tonedmapped image it will be saved at 32bit (exr)
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
dawe
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Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

gabrielefx wrote:
dawe wrote:I don´t know if this is a bug or if it´s supposed to be like this, but The 32 bit float image gets flattened if you dont use an octane camera eg. perspective view or max camera. Took me a day to find why it works some times and some times not.
If you save a tonemapped image it will be saved at 8bit

If you save a un-tonedmapped image it will be saved at 32bit (exr)
Thank you!
buggy
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Posts: 159
Joined: Thu Oct 07, 2010 1:16 am

I'm finding that the scenes I set up in the standalone app are much more attractive than what I am able to create in Max. I realize that I have my limitations, but the ease with which one can create a great looking scene in the standalone is so much more than in Max. Having the material library helps a lot, limited as it is, but I also can't seem to recreate the lighting in max.

Because of this, it would be great if one could export a Max scene to the standalone, set up materials and lighting, etc. and then export all the settings and materials back into Max for faster animation renders.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
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