The many core issues holding Octane back

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
leave2
Licensed Customer
Posts: 74
Joined: Sat Jun 18, 2022 9:38 am

e-s wrote: Sun Feb 09, 2025 1:37 am Agree 100%. Personally, I could care less about many of these big speculative features that are announced once a year (and seemingly stay in beta/development forever), and I would much rather have smaller incremental changes that are less sexy, but make Octane a more production focused tool.

One thing I've noticed in looking through some of the different Octane forums and the Facebook page, is that people will often ask for fixes or various features, and the devs will answer why any change is not possible because there is some limitation in Octane Core, or some other reason, pointing the finger to someone else. It makes me wonder if there is anyone in charge and actually overseeing the bigger picture for Octane's development.

A real roadmap would be a helpful. The Redshift devs, for example, keep a Trello board which is updated regularly - and I think that works quite well in communicating what they are actively working on in each release.

I love Octane - it looks great, it doesn't have a bunch of fussy settings to deal with, and its speed really makes it a joy to use. But I think it should strive to stay competitve with other production focused renderers.
This is absolutely true.

"I have a problem with Octane"

"Octane doesn't have any problems"

"Well, I have one.."

"Then the problem is you".
Post Reply

Return to “General Discussion”