Orthographic camera problem for isometric renders

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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AWOLism
Licensed Customer
Posts: 73
Joined: Thu Aug 30, 2018 12:10 pm

Oh, I see, thanks for clearing that up, now it seems to work as intended. That's great!

Another question on the same topic:
Do you think it would be possible to make the "orthographic" function in the Octane Camera match the viewport also?
Using the Ortographic option (which seems to be the equivalent to Parallell in the C4D camera) opens up more possibilities to adjust camera angles. Isometric is always locked to just the one angle.

Thank you!
/ Andreas
C4D R2023 + Octane 2022.1 | Windows 10 Pro | 64 gb ram | 1 x RTX3090
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aoktar
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AWOLism wrote:Oh, I see, thanks for clearing that up, now it seems to work as intended. That's great!

Another question on the same topic:
Do you think it would be possible to make the "orthographic" function in the Octane Camera match the viewport also?
Using the Ortographic option (which seems to be the equivalent to Parallell in the C4D camera) opens up more possibilities to adjust camera angles. Isometric is always locked to just the one angle.

Thank you!
/ Andreas
I need to study my lesson to answer it accurately. But I believe that's possible if isometric worked well. It is a math challenge to solve and implement.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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