There is a bug with analytic lights and motion blur on.
OctaneRender 2023.1.2 for Houdini production (2023.1.2.0)
Moderator: juanjgon
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Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
- ricky_otoy
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No not as far as I know, maybe if you create a null with a contraint to look at the null. But I would have to test that theory first, otherwise I will put in a request for it and see what we can do.tripledistilled wrote:Is there any way to default the camera target to zero, with an up vector, for every orbx export?ricky_otoy wrote:I don’t think we expose the up vector controls in Houdini. Is there a specific reason you need it exposed? Are you trying to use Perspective correction?
- ricky_otoy
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Hi, it seems this is a core Standalone bug, I will chat to the team about it - thanks for the test scene and letting us know.galleon27 wrote:There is a bug with analytic lights and motion blur on.
Why is collapsing and expanding nodes in octane material reloading the render? Creating new materials and alt+dragging to copy nodes inside the material also reloads the render.
I don't remember if it was always like that, don't think it was, but it sure as hell is annoying especially when dealing with large scenes. I have to pause the render whenever i do any action because it takes ages to do any change. It defeats the whole purpose of the IPR.
I don't remember if it was always like that, don't think it was, but it sure as hell is annoying especially when dealing with large scenes. I have to pause the render whenever i do any action because it takes ages to do any change. It defeats the whole purpose of the IPR.
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Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
- ricky_otoy
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- Joined: Mon Jun 19, 2023 6:34 am
Yes that really shouldn't be happening, will investigate - thanks and sorry for the inconvenience it is causing!galleon27 wrote:Why is collapsing and expanding nodes in octane material reloading the render? Creating new materials and alt+dragging to copy nodes inside the material also reloads the render...