OctaneRender 2023.1.2 for Houdini production (2023.1.2.0)

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galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
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There is a bug with analytic lights and motion blur on.
with Motion blur
with Motion blur
without Motion Blur
without Motion Blur
Attachments
analytic_light_MB.zip
(76.13 KiB) Downloaded 85 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

tripledistilled wrote:
ricky_otoy wrote:I don’t think we expose the up vector controls in Houdini. Is there a specific reason you need it exposed? Are you trying to use Perspective correction?
Is there any way to default the camera target to zero, with an up vector, for every orbx export?
No not as far as I know, maybe if you create a null with a contraint to look at the null. But I would have to test that theory first, otherwise I will put in a request for it and see what we can do.
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

galleon27 wrote:There is a bug with analytic lights and motion blur on.
withMotionBlur.png
withoutMotionBlur.png
Hi, it seems this is a core Standalone bug, I will chat to the team about it - thanks for the test scene and letting us know.
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galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
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Why is collapsing and expanding nodes in octane material reloading the render? Creating new materials and alt+dragging to copy nodes inside the material also reloads the render.
I don't remember if it was always like that, don't think it was, but it sure as hell is annoying especially when dealing with large scenes. I have to pause the render whenever i do any action because it takes ages to do any change. It defeats the whole purpose of the IPR.
Attachments
2024-02-02 00-40-12.mp4
(5.62 MiB) Downloaded 1054 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

galleon27 wrote:Why is collapsing and expanding nodes in octane material reloading the render? Creating new materials and alt+dragging to copy nodes inside the material also reloads the render...
Yes that really shouldn't be happening, will investigate - thanks and sorry for the inconvenience it is causing!
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