Maybe doesn't explaining it well! It's not same topic what I got from previous post. I assumed you're talking about editing parameters of image in tag.SSmolak wrote: Maybe because I use it more intense
It will not update if you add to empty Envinronment Tag ImageTexture node by this way :
or by using icons :
and this last method - if you drag HDR image from C4D Asset Browser
Cinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
No, in previous topic I said about GUI problems with updating color sliders - I had something changed in gfx card driver that cause delays. But now I noticed problems with Image node in specific situation where node is added from menu or by icons to empty environment tag - it doesn't update at all if image is loaded to it. I know that most of the users doesn't work that way but anyway I reported this.aoktar wrote: Maybe doesn't explaining it well! It's not same topic what I got from previous post. I assumed you're talking about editing parameters of image in tag.
Architectural Visualizations http://www.archviz-4d.studio
It doesn't occurs on me, my advice to you do a reset on C4D preferences to defaults for Octane and C4D.SSmolak wrote:No, in previous topic I said about GUI problems with updating color sliders - I had something changed in gfx card driver that cause delays. But now I noticed problems with Image node in specific situation where node is added from menu or by icons to empty environment tag - it doesn't update at all if image is loaded to it. I know that most of the users doesn't work that way but anyway I reported this.aoktar wrote: Maybe doesn't explaining it well! It's not same topic what I got from previous post. I assumed you're talking about editing parameters of image in tag.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Texture Power from Settings-Other doesn't work. It always create ImageTexture node with Power=1. Can you set max value for that above 1 ? For example 5.
Architectural Visualizations http://www.archviz-4d.studio
It's a power parameter for C4D's Bitmap nodes.SSmolak wrote:Texture Power from Settings-Other doesn't work. It always create ImageTexture node with Power=1. Can you set max value for that above 1 ? For example 5.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello Aoktar,
Is this version fully support cinema 4d 2024.2.0 now ?
Thank you
Is this version fully support cinema 4d 2024.2.0 now ?
Thank you
Hi,
My scene has many takes and layers.
A single take enables only one or 2 products on the scene.
All other objects are hidden.
When I try to render, "Export Materials" and "Updating..." processes takes 1 minute.
"Ignore unused materials" is enabled.
4 materials are being used for one take scene.3 of them shares same textures, just Albedo is different. There are 20-25 materials total.
Products have 4K Vertex Displacement materials.
Total polygon count 1-2M (Live viewer info) for one scene
Is that process time normal?
2023.1.2
Cinema 4D 2024.1
3090TI
My scene has many takes and layers.
A single take enables only one or 2 products on the scene.
All other objects are hidden.
When I try to render, "Export Materials" and "Updating..." processes takes 1 minute.
"Ignore unused materials" is enabled.
4 materials are being used for one take scene.3 of them shares same textures, just Albedo is different. There are 20-25 materials total.
Products have 4K Vertex Displacement materials.
Total polygon count 1-2M (Live viewer info) for one scene
Is that process time normal?
2023.1.2
Cinema 4D 2024.1
3090TI
It depends to your material setup. You may have time consuming content which requires a lot of preparation time. Have you tried tweak/remove/compare it with one frame rendering in to LV for example?Delizade wrote:Hi,
My scene has many takes and layers.
A single take enables only one or 2 products on the scene.
All other objects are hidden.
When I try to render, "Export Materials" and "Updating..." processes takes 1 minute.
"Ignore unused materials" is enabled.
4 materials are being used for one take scene.3 of them shares same textures, just Albedo is different. There are 20-25 materials total.
Products have 4K Vertex Displacement materials.
Total polygon count 1-2M (Live viewer info) for one scene
Is that process time normal?
2023.1.2
Cinema 4D 2024.1
3090TI
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
What does means here via "fully support"?FxDesign wrote:Hello Aoktar,
Is this version fully support cinema 4d 2024.2.0 now ?
Thank you
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:What does means here via "fully support"?FxDesign wrote:Hello Aoktar,
Is this version fully support cinema 4d 2024.2.0 now ?
Thank you
I mean in requirements, it's not written "R2024.2.0", and I've seen previously on a post that Maxon changed some stuff in the core that was working before in c4d2023 for octane.
To rephrase my question, do you recommend working with this version and 2024.2.0 for production ?