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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
agree... for 1500X1300 ... way too long....
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
hi MaTtY631990 thank you for your explication but produce a lot noise this values 1 or 0 i don't know why
could you please upload an image to see the settings pnc ?
what it is maxreject ? have a value default 500, how works this option ?
thank you
could you please upload an image to see the settings pnc ?
what it is maxreject ? have a value default 500, how works this option ?
thank you
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Do you have any test/quick renders (direct light sample environment) which you could show me so I can help determine what settings to use. The max rejects option you should leave untouched, Not sure why they have this option. It produces a bias error which speeds up rendering but now it should be removed since they have direct light gi.
Absolutely stunning scene...
However 18 hours is indeed very long for an Octane render, especially with that kind of resolution...
Congratulations for this great image!


However 18 hours is indeed very long for an Octane render, especially with that kind of resolution...
Congratulations for this great image!

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Hi Kupe!
I was wondering...
This is not a very large room - yet you managed to fit the whole lot in your camera span, and it doesn't seem like you used a large FoV - how did you manage this?
I'm asking this because at the moment I'm working on a project with a room that's 5 meters x 4 meters large, and I get very distorted perspective because of the FoV
(not looking natural at all)
Yet when I use the default FoV the whole scene doesn't fit in
Many thanks in advance

I was wondering...
This is not a very large room - yet you managed to fit the whole lot in your camera span, and it doesn't seem like you used a large FoV - how did you manage this?
I'm asking this because at the moment I'm working on a project with a room that's 5 meters x 4 meters large, and I get very distorted perspective because of the FoV

Yet when I use the default FoV the whole scene doesn't fit in

Many thanks in advance

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0