OctaneRender® for 3ds max® v2023.1 - 14.04

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
HHbomb
Licensed Customer
Posts: 1376
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi !
I was using Light mixer and I wonder if we can have a more compact UI to see the controls more easelly. ;-)
Thanks !
AOV LM 001.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Why do octane's procedural scratches look so repetitive and uniform. Can this be fixed and look more like real scratches?
HHbomb
Licensed Customer
Posts: 1376
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

+1
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
PromotsAdmin
Licensed Customer
Posts: 34
Joined: Tue Feb 28, 2017 11:20 am

Hi PromotsAdmin,
Certainly, the cutoff doesn't seem to work, and I've already reported the issue to the developers. However, the other parameters appear to be working correctly. In any case, is there a specific reason for not using the Octane universal camera?
Regards
Paride
Hi Paride
octan universal camera has the same problem with spread end and spread start limited to extremely low values (see my previous recording with sound till the end its all there)
thanks
PromotsAdmin
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2023-11-02_11-53-34.mp4
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

PromotsAdmin wrote:
Hi PromotsAdmin,
Certainly, the cutoff doesn't seem to work, and I've already reported the issue to the developers. However, the other parameters appear to be working correctly. In any case, is there a specific reason for not using the Octane universal camera?
Regards
Paride
Hi Paride
octan universal camera has the same problem with spread end and spread start limited to extremely low values (see my previous recording with sound till the end its all there)
thanks
PromotsAdmin
Hi PromotsAdmin,
This is strange; I can't replicate your issue in this case. Nevertheless, I have sent the issue to the developers.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
neonZorglub
OctaneRender Team
Posts: 1010
Joined: Sun Jul 31, 2016 10:08 pm

PromotsAdmin wrote:
Hi PromotsAdmin,
Certainly, the cutoff doesn't seem to work, and I've already reported the issue to the developers. However, the other parameters appear to be working correctly. In any case, is there a specific reason for not using the Octane universal camera?
Regards
Paride
Hi Paride
octan universal camera has the same problem with spread end and spread start limited to extremely low values (see my previous recording with sound till the end its all there)
thanks
PromotsAdmin
Hi PromotsAdmin,
Thank you for reporting this issue, and the video.
There is a bug for the limits of the spread values, it should be 10 for Spread start, and 2000 for Spread end..
(the editable values are internally multiplied by 1000 to make it easier to edit with 3dsMax, as those are small values in the Octane engine)
The work-around is to enable Preferences / User interface / 'Expand Object Dialogs width'. This mode handle the limits correctly..

For the cutoff, the update to the Octane viewport is incorrectly handled, so the work around is to rebuild the scene..
Sorry about that.

Those issues will be fixed in the next release.
Thanks
neonZorglub
OctaneRender Team
Posts: 1010
Joined: Sun Jul 31, 2016 10:08 pm

merid888 wrote:Good afternoon team OctaneRender

When I try to load an scene appear this error every time, I have to restar my workstation to load the scene but when I try to insert a new objet in this case a forest object is the same error, appear, Render failure in Viewport Rendedring. GPU Failure. Check the log for error detail.. Open Octane Log ?

Started logging on 02.11.23 16:35:53

OctaneRender Studio+ 2023.1 (13000009)

CUDA error (2) on device 0: out of memory
-> failed to allocate device memory
device 0: failed to allocate tone-map buffers
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Empty file name.
Unhandled exception in concurrent loop: bad allocation
CUDA error (700) on device 0: an illegal memory access was encountered
-> kernel execution failed(kernel94)
device 0: direct light kernel failed
CUDA error (700) on device 0: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error (700) on device 0: an illegal memory access was encountered
-> could not get memory info

This not appear, in the version 2023.1 - 14.03 only in the 14.04
Hi merid888,
Could you Archive your scene and send me the zip in a PM ?
I can have a closer look.
The 'Empty file name' message could mean that some asset files couldn't be found ..
Thanks
PromotsAdmin
Licensed Customer
Posts: 34
Joined: Tue Feb 28, 2017 11:20 am

neonZorglub wrote:
PromotsAdmin wrote:
Hi PromotsAdmin,
Certainly, the cutoff doesn't seem to work, and I've already reported the issue to the developers. However, the other parameters appear to be working correctly. In any case, is there a specific reason for not using the Octane universal camera?
Regards
Paride
Hi Paride
octan universal camera has the same problem with spread end and spread start limited to extremely low values (see my previous recording with sound till the end its all there)
thanks
PromotsAdmin
Hi PromotsAdmin,
Thank you for reporting this issue, and the video.
There is a bug for the limits of the spread values, it should be 10 for Spread start, and 2000 for Spread end..
(the editable values are internally multiplied by 1000 to make it easier to edit with 3dsMax, as those are small values in the Octane engine)
The work-around is to enable Preferences / User interface / 'Expand Object Dialogs width'. This mode handle the limits correctly..

For the cutoff, the update to the Octane viewport is incorrectly handled, so the work around is to rebuild the scene..
Sorry about that.

Those issues will be fixed in the next release.
Thanks
neonZorglub thanks for your reply
the workaround for the spread issue works great, thanks for that.
what about the issue that all renders sent to deadline fails to render (deadline used as a batch render manager on a single local workstation. not network rendering)
is that a known issue or is it just me?
Thanks.
PromotsAdmin
User avatar
paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:Why do octane's procedural scratches look so repetitive and uniform. Can this be fixed and look more like real scratches?
Hi coilbook,
Did you try using the procedural scratches with the chaos texture node?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
neonZorglub
OctaneRender Team
Posts: 1010
Joined: Sun Jul 31, 2016 10:08 pm

PromotsAdmin wrote: what about the issue that all renders sent to deadline fails to render (deadline used as a batch render manager on a single local workstation. not network rendering)
PromotsAdmin
Hi PromotsAdmin,
-Could you check and confirm that rendering your same scene with 14.03 was working fine ?
-One change in 14.04 that could influence this is the Deferred Load, that has been explicitly disabled.
You can try to force it Enabled, in Octane Preferences / Trouble Shooting / Plugin Deferred Load

Is there any error message / log that could help understanding the issue ?
You could also contact Deadline's customer support, they might be able to help locating the issue.
(We had other issues with Deadline previously for another plugin, and they recommender to contact their support team..)

I'm not familiar with Deadline, and can't test it currently..
As far as I understand, it has it's own plugin for max, as well as a separate application, is that correct ?
One issue could be the order in witch the max plugins are loaded (Octane plugin vs Deadline plugin).
If the Deferred option do not help, and if both plugins are in C:\Program Files\Autodesk\3ds Max XXXX\Plugins\ , you could try to rename Octane3dsmax.dlr as ___Octane3dsmax.dlr or zzz_Octane3dsmax.dlr ... I'm not sure that plugins are loaded from alphabetic order, but it's worth a try..

Thanks
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