OctaneRender® for 3ds max® v2023.1 Beta 3 - 14.01

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

neonZorglub wrote:
coilbook wrote:Net updating is very slow/never works with tyflow that has a lot of particles. (especially tyflow brick fracture ) Also After I cache my sim in tyflow and render octane recaches every frame during rendering. Is it a bug?
I attached the video by the time net updating is done master is done rendering. And that's every frame


So master will render and slaves are idle

Overall scene eval is super slow with tyflow even though all physx objects are instances
Hi coilbook,

Currently, Octane support tyFlow fracture effects only as mesh (I suppose you have a tyMesher for that).
So this mesh need to be updated every frame. If it's big, that will take time to send to the network renderer..
Some of the tyFlow effects change the final geometry a lot, and using particles would not help much.
For fracture effects, each piece of 'broken' geometry (sub divided mesh) could be stable enough (not changing), and we could use the particle mode..
I will investigate to see if that could be added.

Thanks
There is another strange bug with tyflow. The more you render the slower eval times become, PC gets very sluggish. Not sure if octane doesn't clear out previous tyflow particles and every frame adds more and more to vram.
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mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

It seems my pre 2023.1 materials are set to the current version by default. This causes my errors.

Another issue I experience is a color shift in my colorcorrection node. The HUE shifts from 0.9 to another value making my material blue.
It happens after I apply it from my material library to the Material Editor.
Attachments
Screenshot 2023-09-15 104050.png
Screenshot 2023-09-18 110554.png
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi ! Thanks for this beta.
I have questions regarding analytic lights.
- we need a emitter texture to control light power ?
- do analytic lights will have all settings as regular lights ( visibility, ...) as C4d version do have ?
Thanks
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

FOGpb2.jpg
Hi !
I tried new fog post volume effects.
When a complex object with thin parts ( tree,..) is detached against the sky ( alpha ) there is problems in anti aliasing or something.
When there is an object behind it is ok.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

layers order.JPG
Hi !
When using Output AOV it is very annoying to have layers listed not in the same order.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi !
Is gradient texture broken ? Can't manage to add new values positions.
Thanks
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

HHbomb wrote:Hi !
Is gradient texture broken ? Can't manage to add new values positions.
Thanks
Hi HHbomb,
Yes, sorry about that ! I just fixed several issues with gradient textures (and Toon ramp, Volume ramp, Apply gradient layer).
Currently, you may need to switch to editing another texture, and back to the gradient texture..
Thanks for reporting this, and the other issues.
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
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CUSTOAV1.jpg
CUSTOAV1.jpg (49.22 KiB) Viewed 1557 times
Hi !
I captured a Custom AOV ( a texture ).
Then I have deleted the nodes in Slates.
But the Custom AOV still remain in the list ( AOV 1 )
I can't uncheck it in the popup list.
How can I remove this ?
Only solution was to delete it in the graph ( AOV scene setting > Edit AOV graph ) but it came back....
Thanks
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
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PREFOAV1.jpg
PREFOAV1.jpg (50.02 KiB) Viewed 1556 times
Hi !
In c4d when using AOVs you can choose rendering options. Actually in MAX it is " Primary rays only"
Is there in MAX such options ? I can't see nor in Octane Objects properties nor in Output AOV graph.
This is very usefull.
Thanks
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
pavelhuerta
Licensed Customer
Posts: 4
Joined: Mon Dec 05, 2011 2:00 am

Hi,

what about to improve the displacement to not break the mesh geometries? Like the next example:
displacementProblem.jpg
I hope Otoy put more attention to improve actual features...
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