OctaneRender® 2023.1 Beta 2

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john_otoy
OctaneRender Team
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SSmolak wrote:Denoiser completely doesn't work with clipped materials - it render them as transparent :
It works fine only when Alpha Channel is enabled in Kernel settings and Custom Ray Epsilon is disabled in Clipped Material.
This also works in the attached test. You'll need to start providing scenes for us to look at.
denoise_clip_test_001.jpg
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denoise_clip_test_001.ocs
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SSmolak
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This issue is related to distance to camera. All attached.

Also please see that even using custom ray epsilon there are still visible cutting holes.
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denoiser_clipping_mat.zip
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denoiser_clipping_issue.zip
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john_otoy
OctaneRender Team
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SSmolak wrote:This issue is related to distance to camera. All attached.

Also please see that even using custom ray epsilon there are still visible cutting holes.
Thanks for the scene. We'll look into it.
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SSmolak
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Path Tracing is much more memory hungry than other render kernels. In large scene difference is near 6GB of Vram compared to PMC which has lowest Vram consumption.
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SSmolak
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Round Edge issue :
round edge.png
Increasing samples produce strange effect :
round_sample_up.png
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ricky_otoy
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Thanks, will have a look.
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SSmolak
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Image Adjustment node have bad not optimized value ranges for sliders. For example most of them should have values from 0 to 1 or from -1 to 1 or from 0 to 2 for Gamnma. At the moment there is no way to use sliders while we have values from -10 to 10. I'm using C4D version but some time ago when I reported this we had info that these values come from Standalone.
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john_otoy
OctaneRender Team
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SSmolak wrote:Image Adjustment node have bad not optimized value ranges for sliders. For example most of them should have values from 0 to 1 or from -1 to 1 or from 0 to 2 for Gamnma. At the moment there is no way to use sliders while we have values from -10 to 10. I'm using C4D version but some time ago when I reported this we had info that these values come from Standalone.
Some changes were made a while ago based on your feedback and a developer replied: viewtopic.php?p=422785#p422785

I don't have access to C4D, but the plugin may need to be updated.

Can you please look at the latest standalone build to see the changes and post your feedback to that thread? viewtopic.php?f=33&t=82021
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SSmolak
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john_otoy wrote:
SSmolak wrote:Denoiser doesn't work with render/film region
It works in the attached test. Please provide an ORBX where you are seeing the problem occur.
But Blend parameter doesn't work using Film Region with Octane Camera ( tagged ). It works only for "free" viewport camera.

EDIT : it is caused by Post - chromatic aberration.
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john_otoy
OctaneRender Team
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SSmolak wrote:
john_otoy wrote:
SSmolak wrote:Denoiser doesn't work with render/film region
It works in the attached test. Please provide an ORBX where you are seeing the problem occur.
But Blend parameter doesn't work using Film Region with Octane Camera ( tagged ). It works only for "free" viewport camera.

EDIT : it is caused by Post - chromatic aberration.
Thanks for the report
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