This also works in the attached test. You'll need to start providing scenes for us to look at.SSmolak wrote:Denoiser completely doesn't work with clipped materials - it render them as transparent :
It works fine only when Alpha Channel is enabled in Kernel settings and Custom Ray Epsilon is disabled in Clipped Material.
OctaneRender® 2023.1 Beta 2
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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- denoise_clip_test_001.ocs
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This issue is related to distance to camera. All attached.
Also please see that even using custom ray epsilon there are still visible cutting holes.
Also please see that even using custom ray epsilon there are still visible cutting holes.
- Attachments
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- denoiser_clipping_mat.zip
- (16.44 MiB) Downloaded 102 times
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- denoiser_clipping_issue.zip
- (1.47 MiB) Downloaded 110 times
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Path Tracing is much more memory hungry than other render kernels. In large scene difference is near 6GB of Vram compared to PMC which has lowest Vram consumption.
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Round Edge issue :
Increasing samples produce strange effect :
Increasing samples produce strange effect :
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Image Adjustment node have bad not optimized value ranges for sliders. For example most of them should have values from 0 to 1 or from -1 to 1 or from 0 to 2 for Gamnma. At the moment there is no way to use sliders while we have values from -10 to 10. I'm using C4D version but some time ago when I reported this we had info that these values come from Standalone.
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Some changes were made a while ago based on your feedback and a developer replied: viewtopic.php?p=422785#p422785SSmolak wrote:Image Adjustment node have bad not optimized value ranges for sliders. For example most of them should have values from 0 to 1 or from -1 to 1 or from 0 to 2 for Gamnma. At the moment there is no way to use sliders while we have values from -10 to 10. I'm using C4D version but some time ago when I reported this we had info that these values come from Standalone.
I don't have access to C4D, but the plugin may need to be updated.
Can you please look at the latest standalone build to see the changes and post your feedback to that thread? viewtopic.php?f=33&t=82021
But Blend parameter doesn't work using Film Region with Octane Camera ( tagged ). It works only for "free" viewport camera.john_otoy wrote:It works in the attached test. Please provide an ORBX where you are seeing the problem occur.SSmolak wrote:Denoiser doesn't work with render/film region
EDIT : it is caused by Post - chromatic aberration.
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Thanks for the reportSSmolak wrote:But Blend parameter doesn't work using Film Region with Octane Camera ( tagged ). It works only for "free" viewport camera.john_otoy wrote:It works in the attached test. Please provide an ORBX where you are seeing the problem occur.SSmolak wrote:Denoiser doesn't work with render/film region
EDIT : it is caused by Post - chromatic aberration.