I cannot believe all the response I got!
Going through the response, I think I found a solution. I increased the Caustic Blur to 1 and that did the trick. I'm attaching the new renders here. I also reduced the glossy depth and diffuse depth further. Thank you for all your help!
I do have some further questions if that's ok.
1) Does enabling "Allow Caustics" increase render cost for an engine like Octane?
2) And I know that this is a very scene dependent value, but would this light bright be considered bright enough? This is how I'm lighting this scene
Thank you again for all your answers!
Regards,
Tim
Thin layer of water looks very dense
Absolutely.timAugustine wrote: I do have some further questions if that's ok.
Only for the Photon Tracing KerneltimAugustine wrote: 1) Does enabling "Allow Caustics" increase render cost for an engine like Octane?
This is the way. It depends on several factors. Some scenes can go as high as 10 or even 30 tops, by adjusting exposure accordingly. 3, 5 is fine.timAugustine wrote: 2) And I know that this is a very scene dependent value, but would this light bright be considered bright enough? This is how I'm lighting this scene