OctaneRender® for 3ds max® v2022.1 - 13.15

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neonZorglub
OctaneRender Team
Posts: 1017
Joined: Sun Jul 31, 2016 10:08 pm

coilbook wrote:What is this bug about:

OctaneRender Studio+ 2022.1 (12000020)

device 1: failed to bind device to thread, since it's already bound
device 1: failed to initialize context
device 1: failed to initialize render thread 00000266B4E94030
device 2: failed to bind device to thread, since it's already bound
device 2: failed to initialize context
device 2: failed to initialize render thread 00000266B4E94260
device 3: failed to bind device to thread, since it's already bound
device 3: failed to initialize context
device 3: failed to initialize render thread 00000266B4E8EF40
Hi coilbook,
Could you describe how did you get this bug ?
I might happen when closing and re opening the Octane viewport a bit too quickly and if the scene is heavy maybe ?

Thanks reporting the other issues; I'll look into it.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

neonZorglub wrote:
coilbook wrote:What is this bug about:

OctaneRender Studio+ 2022.1 (12000020)

device 1: failed to bind device to thread, since it's already bound
device 1: failed to initialize context
device 1: failed to initialize render thread 00000266B4E94030
device 2: failed to bind device to thread, since it's already bound
device 2: failed to initialize context
device 2: failed to initialize render thread 00000266B4E94260
device 3: failed to bind device to thread, since it's already bound
device 3: failed to initialize context
device 3: failed to initialize render thread 00000266B4E8EF40
Hi coilbook,
Could you describe how did you get this bug ?
I might happen when closing and re opening the Octane viewport a bit too quickly and if the scene is heavy maybe ?

Thanks reporting the other issues; I'll look into it.

I think it went away. It didnt like linked objects. Now this version will not update vdb even though it set as octane proxy


This is what you fixed in the version 13.13 "Fixed Octane Volume unnecessary updates when changing the node transform"

i wonder this is the reason now linked volumes wont update now. Can you return it back to how it was or update during rendering at least.
Attachments
1312.jpg
vdb update.zip
(16.91 MiB) Downloaded 86 times
vdb.jpg
neonZorglub
OctaneRender Team
Posts: 1017
Joined: Sun Jul 31, 2016 10:08 pm

Hi coilbook,

Thanks for the sample scene.
This will be fixed in the next release.
User avatar (Default)
merid888

Good evening
I'll try to render a scene using FP 8.07 and RC 5.28 and just appear this message

Any bug of the plugin ?

Thank you for read this message OctaneRender team
Attachments
Error Octane.jpg
User avatar
mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Question about Hair and Fur (the default 3dsmax plugin) memory consumption:

I have three little seats with 150000 hairs each. But the scene takes long to evaluate and uses 22GB of VRam plus 4GB out of core. Is this right or a bug?
Also, how can I setup proper Hair material for the H&F? Material looks very random and even after auto-conversion I wasn't able to find an Octane Material somewhere. All tutorials I could found are for Cinema only.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi,
I am trying to create displaced plowed paths using marble and vertex displacement but nothing works. What am I doing wrong? OCtane creates a large scale noise displacement and not where marble texture is. Thanks
Attachments
sub.jpg
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hello,
We have to do power 100 to get a normal sky texture otherwise it is pure black. Thanks


PS By the way, if you set Sun intensity to 0.01 or less it is still a bright white sphere
Attachments
100.jpg
User avatar
mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Maybe there is something out of scale by factor 100 with your units setup?
Using "HDRI Haven" skies all the time and set them to 0.5 power. 1.0 would also good.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
I can't replicate your vdb issue, everything seems to be going smoothly.
Could you share a scene replicating your issue?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

coilbook wrote:Hi,
I am trying to create displaced plowed paths using marble and vertex displacement but nothing works. What am I doing wrong? OCtane creates a large scale noise displacement and not where marble texture is. Thanks
Could you use a bake map node to feed a texture displacement instead of vertex?
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