OctaneRender® for 3ds max® v2022.1 XB4 - 13.08 TEST

Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
User avatar
paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

merid888 wrote:Hello, good afternoon, may I use this version replacing this version OctaneRender_VR_for_3ds_Max_2021.1.6_-_12.26 or is just to another operating system
Hi merid888,
It's a sperimental version, not for production.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
Posts: 1377
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi NZ !
I'm sorry to boring you with UI again but a new node : "Image Adjustement" need some settings to be grouped, it is not easy to know where "hue range" check have an effect. (see pict )
:-)

"Jittered color correction" should be a dream if it could handle poly elements.
Attachments
Image correction2.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

merid888 wrote:Good evening, i been try of recreate water and the color not appear, i been used the live db materials and with the all they is the same result, water is transparent, in the version OctaneRender_VR_for_3ds_Max_2021.1.6_-_12.26 works fine.

Thank you if you can help me OctaneRender Team.

Add image.
just make transmission as a color you need
User avatar (Default)
merid888

Thank you Paride and Colilbook, but the transimition just tint the water, can't create transparency.

Perhaps just wait for the news.

by the way, is more fast this version 13.08 that 2021.1.6_-_12.26.
User avatar
paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi merid888,
As you can see there're no difference, I can't reproduce any issues.
Photo tracing engine is super fast with caustics. check the caustics option in the materials you wish they will work with it.
Regards
Paride
Attachments
02.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
neonZorglub
OctaneRender Team
Posts: 1017
Joined: Sun Jul 31, 2016 10:08 pm

coilbook wrote:By the way still waiting for itoo legacy mode and animated trees not evaluation each frame.

dirt tecture assigned per object (lock to a certain mesh) where other objects near it cannot create dirt texture.

phoenix wetmap texture as texture and not particles. Waited for 5 years no luck. I guess vray is the solution.

Clouds like vray has

If this is too much to do for free. Make a token system . Want clouds to be unlocked pay $20, want octane to make procedural rain pay $20, want procedural rock texture from yellow stone pay $20. Win win. You get funded, we get the product like games have micro transactions.


Hi coilbook,
Phoenix wetmap as texture was added in 2021.1.4 - 12.17
See samples and tutorial here: viewtopic.php?f=27&t=79688

I'm not sure how atmospheric, clouds and other features are supposed to work or lacking some options, but as long as it's all implemented in the 3dsMax plugin as in Stand Alone, improvement and new features requests should be posted on the Stand Alone forums.
Also, when possible, please post some scene samples, so we can reproduce issues. That helps a lot.

I'm adding an animation cache system, so all evaluations will be done only when necessary.

Thanks
Post Reply

Return to “Releases”