my best friend who taught me mental-ray years ago(he's one of the render masters in our school) is working for a lighting design firm. after comparing i-ray and octane he's also looking forward to octane render! cheers!

Here it works, could you please be more specific? Are you sure that you are modifying the correct camera node?Chris wrote:The thin lens camera node does not work. None of the parameters react when moving the sliders. I tried replacing the node, but that didn't work either.
Cheers,
Chris
Chris wrote:The thin lens camera node does not work. None of the parameters react when moving the sliders. I tried replacing the node, but that didn't work either.
Cheers,
Chris
Hi,retmia wrote:I though it would make it, but it didn't!
Any trick to make the color bleed trough glass looking material in direct light? Do you plan to add the feature?
Thanks for everything, regards!
What does the status bar of the render viewport say? Can you render a diffuse material?PaperTurtle wrote:I haven't been keeping up to date with octane in a while. Has there been an overhaul on how things are loaded into the rendering engine now? I tried rendering some objs. And some old octane scenes. I don't seen anything at all. It doesn't sound like my video card is doing anything.
Edit: I opened an older version of octane. I click the mesh obj and the mesh begins to render. Nothing happens in this new version.