OctaneRender® 2022.1 XB 3

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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haze
OctaneRender Team
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3dworks wrote:is a render node for M1 macs coming?
Not at first, we're still determining customer appetite for it at the moment.
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haze
OctaneRender Team
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Meet wrote:
chrome_f9yH3fYNXG.png
Can we expect this in octane 2022?
It's quite involved to do it right, so to get 2022.1 to RC faster it had to be pushed out, but should be coming later this year.
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3dworks
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haze wrote:
3dworks wrote:is a render node for M1 macs coming?
Not at first, we're still determining customer appetite for it at the moment.
apparently the new M1 / M2 macbooks are selling extremely well - would be great to be able to use them for rendering. btw. here's also a customer who's still interested in getting a version for mac + AMD as well... ;-)
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Hesekiel2517
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Yes, ok that was a little bit misleading. I mean i want to make the lightsource unvisible to the camera. The lightbeam should stay though
Hesekiel2517
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elsksa wrote:Did you try one of these two options? Any light > Object Layer (properties)
General or Camera visibility.
Yes, that's my whole point :) Outside the volume this works perfectly, inside the volume not.
john_otoy
OctaneRender Team
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Hesekiel2517 wrote:Works really great! I noticed one thing. If a light is inside a volume turning off the lightsource itself is not possible. You can work around this by creating a bubble around your light with the same material as the volume and inverted normals.
I tried a quick test and camera/general visibility seem to be hiding the light geometry as expected, although you can still see the light affecting the volume.
light_visibility_in_volume_test_001.jpg
Can you attach or PM me the scene, so we can see exactly what you're doing? Please include the problem and your solution.
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light_visibility_in_volume_test_001.ocs
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Hesekiel2517
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Hey there,

i tried it again and suddenly it works. Very strange, but cool! I'm sorry, that I bothered you!
J.C
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When toggling realtime button rendering the rendering goes 150% slower.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
coilbook
Licensed Customer
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There is still a pure firefly moving noise when a light hits a specular material and then reflects in the another specular material. I think nothing was ever done about it since octane was created. Maybe you can implement some kind of cheat to solve it? Thanks
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NOISE.MOV
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bepeg4d
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J.C wrote:When toggling realtime button rendering the rendering goes 150% slower.
Hi,
please note that Real Time works only with 1x GPU.
So if you have a multi GPU machine, this is expected.

ciao,
Beppe
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