OctaneRender® 2022.1 XB 3

A forum where development builds are posted for testing by the community.
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haze
OctaneRender Team
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3dworks wrote:is a render node for M1 macs coming?
Not at first, we're still determining customer appetite for it at the moment.
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haze
OctaneRender Team
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Meet wrote:
chrome_f9yH3fYNXG.png
Can we expect this in octane 2022?
It's quite involved to do it right, so to get 2022.1 to RC faster it had to be pushed out, but should be coming later this year.
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3dworks
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haze wrote:
3dworks wrote:is a render node for M1 macs coming?
Not at first, we're still determining customer appetite for it at the moment.
apparently the new M1 / M2 macbooks are selling extremely well - would be great to be able to use them for rendering. btw. here's also a customer who's still interested in getting a version for mac + AMD as well... ;-)
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
elsksa
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Hesekiel2517 wrote:turning off the lightsource itself is not possible.
Turning off the light has a different meaning.
If the light is "turned off", there is no longer its contribution to the scene.

Are you perhaps looking for the Light Volume Visiblity (visible on scattering volumes), or Light Linking?
Hesekiel2517
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Yes, ok that was a little bit misleading. I mean i want to make the lightsource unvisible to the camera. The lightbeam should stay though
elsksa
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Hesekiel2517 wrote:I mean i want to make the lightsource unvisible to the camera. The lightbeam should stay though
Did you try one of these two options? Any light > Object Layer (properties)
General or Camera visibility.
octane_uLPfOBWdNs.jpg
octane_uLPfOBWdNs.jpg (9.79 KiB) Viewed 2173 times
Hesekiel2517
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elsksa wrote:Did you try one of these two options? Any light > Object Layer (properties)
General or Camera visibility.
Yes, that's my whole point :) Outside the volume this works perfectly, inside the volume not.
john_otoy
OctaneRender Team
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Hesekiel2517 wrote:Works really great! I noticed one thing. If a light is inside a volume turning off the lightsource itself is not possible. You can work around this by creating a bubble around your light with the same material as the volume and inverted normals.
I tried a quick test and camera/general visibility seem to be hiding the light geometry as expected, although you can still see the light affecting the volume.
light_visibility_in_volume_test_001.jpg
Can you attach or PM me the scene, so we can see exactly what you're doing? Please include the problem and your solution.
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light_visibility_in_volume_test_001.ocs
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Hesekiel2517
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Hey there,

i tried it again and suddenly it works. Very strange, but cool! I'm sorry, that I bothered you!
J.C
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When toggling realtime button rendering the rendering goes 150% slower.
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