Not at first, we're still determining customer appetite for it at the moment.3dworks wrote:is a render node for M1 macs coming?
OctaneRender® 2022.1 XB 3
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
apparently the new M1 / M2 macbooks are selling extremely well - would be great to be able to use them for rendering. btw. here's also a customer who's still interested in getting a version for mac + AMD as well...haze wrote:Not at first, we're still determining customer appetite for it at the moment.3dworks wrote:is a render node for M1 macs coming?

Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Turning off the light has a different meaning.Hesekiel2517 wrote:turning off the lightsource itself is not possible.
If the light is "turned off", there is no longer its contribution to the scene.
Are you perhaps looking for the Light Volume Visiblity (visible on scattering volumes), or Light Linking?
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Yes, ok that was a little bit misleading. I mean i want to make the lightsource unvisible to the camera. The lightbeam should stay though
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Yes, that's my whole pointelsksa wrote:Did you try one of these two options? Any light > Object Layer (properties)
General or Camera visibility.

I tried a quick test and camera/general visibility seem to be hiding the light geometry as expected, although you can still see the light affecting the volume.Hesekiel2517 wrote:Works really great! I noticed one thing. If a light is inside a volume turning off the lightsource itself is not possible. You can work around this by creating a bubble around your light with the same material as the volume and inverted normals.
Can you attach or PM me the scene, so we can see exactly what you're doing? Please include the problem and your solution.
- Attachments
-
- light_visibility_in_volume_test_001.ocs
- (52.7 KiB) Downloaded 98 times
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Hey there,
i tried it again and suddenly it works. Very strange, but cool! I'm sorry, that I bothered you!
i tried it again and suddenly it works. Very strange, but cool! I'm sorry, that I bothered you!
When toggling realtime button rendering the rendering goes 150% slower.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group