OctaneRender 2021.1 for Houdini Beta build 2021.1.0.0 XB3

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galleon27
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BUG: PNG 8bit doesn't save alpha. 16bit and EXR works fine. Works fine in standalone also.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
seriawp
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When i render to disk in PNG 8bit, alpha does not applied
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juanjgon
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seriawp wrote:When i render to disk in PNG 8bit, alpha does not applied
I've reported this issue to the core devs.

Thanks,
-Juanjo
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galleon27
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Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
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juanjgon wrote:
seriawp wrote:When i render to disk in PNG 8bit, alpha does not applied
I've reported this issue to the core devs.

Thanks,
-Juanjo
I don't think its a core issue since its working fine in Standalone.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

galleon27 wrote:
juanjgon wrote:
seriawp wrote:When i render to disk in PNG 8bit, alpha does not applied
I've reported this issue to the core devs.

Thanks,
-Juanjo
I don't think its a core issue since its working fine in Standalone.
It depends on the color space used to export the scene. The alpha channel is broken if the export function is called using the sRGB color space. I think that there is a bug in the core related to this issue.

Thanks,
-Juanjo
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