OctaneRender™ 2020.2.4

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remix
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Joined: Mon May 02, 2016 1:22 am

I have been annoyed by anisotropy phong angle for the longest time. It's literally impossible to get usable results.

The issue has been described here: viewtopic.php?f=30&t=73994

In the replies a fix has been promised in version 2020.2. Where is it?
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funk
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remix wrote:I have been annoyed by anisotropy phong angle for the longest time. It's literally impossible to get usable results.

The issue has been described here: viewtopic.php?f=30&t=73994

In the replies a fix has been promised in version 2020.2. Where is it?
It's in 2021.1 XB1+ viewtopic.php?f=33&t=77764
I found an issue with it which I'm hoping can be solved in future builds (my dcc modo, doesnt merge vertices and it breaks there)
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Kalua
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Nice release team! Thanks!
One thing I wish to understand:
Why are AXYZ ANIMA characters exported with weird geometry inside Standalone? It was originally exported from C4D.
Scene is an animation and happens with several files.
Regards,
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abstrax
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Kalua wrote:Nice release team! Thanks!
One thing I wish to understand:
Why are AXYZ ANIMA characters exported with weird geometry inside Standalone? It was originally exported from C4D.
Scene is an animation and happens with several files.
Regards,
If you use the animated ORBX export, then I have no idea. Can you send me a simple scene that shows the problem, so I can investigate further? Thank you.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Kalua
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@Mojave and @Abstrax,
Thanks. I will send you a test scene as soon as I finish a job I am in.
I found out about Nitrobake (https://nitro4d.com/product/nitrobake3/) and baked with it all ANIMA objects at point level: turned out great in Standalone. I write to you soon.
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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galleon27
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Diopter rotation in Universal Camera is not in degrees.
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aoktar
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Kalua wrote:@Mojave and @Abstrax,
Thanks. I will send you a test scene as soon as I finish a job I am in.
I found out about Nitrobake (https://nitro4d.com/product/nitrobake3/) and baked with it all ANIMA objects at point level: turned out great in Standalone. I write to you soon.
Regards,
It's not directly a core or Octane plugin issue. Their mesh is having missing face in the used mode for exporter session. Press 'C' on the object and see what's happening. It's maybe a method to protect their content
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Kalua
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aoktar wrote:
Kalua wrote:@Mojave and @Abstrax,
Thanks. I will send you a test scene as soon as I finish a job I am in.
I found out about Nitrobake (https://nitro4d.com/product/nitrobake3/) and baked with it all ANIMA objects at point level: turned out great in Standalone. I write to you soon.
Regards,
It's not directly a core or Octane plugin issue. Their mesh is having missing face in the used mode for exporter session. Press 'C' on the object and see what's happening. It's maybe a method to protect their content
Thanks, Aoktar.
I will resend this thread to ANIMA support. It becomes a real deal breaker when I need to render at RNDR/ORC.
Thanks again.
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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karl
OctaneRender Team
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Joined: Sun Oct 13, 2019 11:26 pm

galleon27 wrote:Diopter rotation in Universal Camera is not in degrees.
This will be fixed in the next build (if there ends up being another build for 2020.2; either way it will be fixed in 2021.1).
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