Cryptomatte issue
Moderator: juanjgon
Soooo we need LOCK option to have fixed ID.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- jayroth2020
- Posts: 486
- Joined: Mon May 04, 2020 7:30 pm
Depending on the Octane version, these ID channels should be avoided (the others should work):
- ObjectNode — The Cryptomatte channel is based on distinct Object nodes. This option cannot generate stable matte IDs.
MaterialNode — The Cryptomatte channel is based on distinct material nodes. This option cannot generate stable matte IDs.
ObjectPinName — The Cryptomatte channel is based on the names of the existing Object pins in the scene. This option cannot generate stable matte IDs.
Instance — The ID channel is based on instance IDs, derived from name spaces of hierarchical groups of objects. This option cannot generate stable matte IDs.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D