No. It's all set to 0.0.THats why I'm a bit confused.You have threshold/cut off set for the glare/bloom.
OctaneRender® for 3ds max® v2020.2.1 - 11.06
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Colour Picker is also broken in this version. It doesn't see to do anything.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,mbetke wrote:Colour Picker is also broken in this version. It doesn't see to do anything.
it seems to works fine.
Color picker? Balance picker?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Ahh sorry. I mean the white balance picker.
I can pick the white balance once in the viewport. But nothing happens when I try to adjust the "White balance" in the Imager settings (F10) afterwards.
I can pick the white balance once in the viewport. But nothing happens when I try to adjust the "White balance" in the Imager settings (F10) afterwards.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,mbetke wrote:Ahh sorry. I mean the white balance picker.
I can pick the white balance once in the viewport. But nothing happens when I try to adjust the "White balance" in the Imager settings (F10) afterwards.
ok, then not using Octane camera, thanks.
Regard
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?
Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same
and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )
Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same
and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )
Last edited by coilbook on Thu Mar 18, 2021 7:25 pm, edited 1 time in total.
Second problem TYFLOW cannot be rendered in 2020.2 octane. 2019 works fine
the scene is attached
the scene is attached
- Attachments
-
- ty flow.zip
- (54.2 KiB) Downloaded 149 times
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
coilbook wrote:It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?
Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same
and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )
Hi coilbook,
SDK developers have made changes on the step length of the medium node; using PT, "emulate old volume behavior" usually solve the issue.
In DL AO, a workaround I think is to have the Step length value higher as you did.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks What about tyflow?paride4331 wrote:coilbook wrote:It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?
Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same
and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )
Hi coilbook,
SDK developers have made changes on the step length of the medium node; using PT, "emulate old volume behavior" usually solve the issue.
In DL AO, a workaround I think is to have the Step length value higher as you did.
Regards
Paride
@coilbook :
If you want to see something in octane you need to add a "Mesh" operator in your event. With "Triangle Mesh" and uncheck Render only.
If you want to render a lot of instanced objects you must : (see pict)
- add "Mesh" operator and check "render only" if there is really lot of object and it slow down max viewport.
- check "enable Particle interface" in tyflow settings.
Works very well.
Question to Paride :
When we need to use a gradient to color tyflow particle depending to its age, octane render gradient don't work, but max's plugged in a rgbImage node is working ?
If you want to see something in octane you need to add a "Mesh" operator in your event. With "Triangle Mesh" and uncheck Render only.
If you want to render a lot of instanced objects you must : (see pict)
- add "Mesh" operator and check "render only" if there is really lot of object and it slow down max viewport.
- check "enable Particle interface" in tyflow settings.
Works very well.
Question to Paride :
When we need to use a gradient to color tyflow particle depending to its age, octane render gradient don't work, but max's plugged in a rgbImage node is working ?
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