Variation texture @ component level

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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funk
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Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

You can create a new override just for the weight shading and place it on top of your other override.

Its easier than connecting and disconnecting nodes.

You can even place a single override at the top of your shader tree, if all your material weight maps use the same set up.
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