Thank you! Wetmap texture will be very helpful for all animators using octane. I really didn't know that red particles that assign black and white vray procedural wetmap texture is related to VDBneonZorglub wrote:Hi coilbook,coilbook wrote: Thank you for explaining. One question off topic. Are you guys still planning to support phoenix wetmap particle texture as black and white texture. Right now octane renders them as mesh. Thanks
The latest versions now have support of MB steps for Forest pack objects. For the case of your wheel, 8 to 16 steps seems good; you can try different values of motion blur duration and Shutter Time.. and be aware that adding more steps will use more memory and take more time..
For the Phoenix wetmap support, there is a limitation with current vdb system; I'll get back to it while checking the new features of 2020.2 that could help..
Thanks
itoo forest motion blur bugs again
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)