Hello Ahmet,
I haven't worked with 2020 for a long time.
I found the node editor button in the lightTag below next to the help icon.
When I work with Nodes in the Light Node Editor and close and reopen the Editor, all nodes are gone.
NodeEditor for lights are a very welcome feature.
Did I miss something?
Something else, Redshift support xpExplosiaFX directly without VDB export, is this also planned for Octane?
Thanks!
Yassin
EDIT: Win10, c4d r21, 2x GTX1080 ti
Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020
Moderators: ChrisHekman, aoktar
- blackcat321
- Posts: 18
- Joined: Fri Mar 06, 2020 3:08 am
I mean, there is only a C4d shader in the scene. The material doesn't give the object, but it still crashesaoktar wrote:It's not surprising, it's not stable. Try to don't use C4D shaders as much as possible. You can do the same with octane nodes or osl scripts.blackcat321 wrote:I found that as long as there is a shader with C4d layers in the scene, octane will crash

It's still valid I wrote.blackcat321 wrote:I mean, there is only a C4d shader in the scene. The material doesn't give the object, but it still crashesaoktar wrote:It's not surprising, it's not stable. Try to don't use C4D shaders as much as possible. You can do the same with octane nodes or osl scripts.blackcat321 wrote:I found that as long as there is a shader with C4d layers in the scene, octane will crash
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's probably a new issue by changes I made for adding the group feature. I'll try to fix it.y81r wrote:Hello Ahmet,
I haven't worked with 2020 for a long time.
I found the node editor button in the lightTag below next to the help icon.
When I work with Nodes in the Light Node Editor and close and reopen the Editor, all nodes are gone.
NodeEditor for lights are a very welcome feature.
Did I miss something?
Something else, Redshift support xpExplosiaFX directly without VDB export, is this also planned for Octane?
Thanks!
Yassin
EDIT: Win10, c4d r21, 2x GTX1080 ti
EDIT: Maybe you're doing something wrong. It's keeping created setup, you may need to disable "auto load materials" and press "Get active tag/object" button to reload.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I made a short video, maybe I'm doing something obvious wrong.
could you take a quick look at it?
Thank you!
could you take a quick look at it?
Thank you!
- Attachments
-
- 2020-03-15_20-04-32.mp4
- (2.75 MiB) Downloaded 4061 times
thank you for the heads up! I was just about to download it to give RTX another spinlinograndiotoy wrote:Be sure to keep RTX off in this specific version.
It looks like material management gets messed up due to a current core issue if RTX is on. This will be solved soon (I just verified it alsohappens in the current internal Octane for Blender version).
Basically, when using different materials with RTX on, you'll experience having one material controlling all the others (and you can easily get Octane locked).
Again, this seems to be common to all plugin versions using 2020 RC2 (Cinema, Blender...) and is a Core issue.
For now just keep RTX off, waiting for the next fix.

I'm checking it thanks!y81r wrote:I made a short video, maybe I'm doing something obvious wrong.
could you take a quick look at it?
Thank you!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi, Aoktar. I join Yassin's question. What about direct Explosia rendering?)y81r wrote:Hello Ahmet,
I haven't worked with 2020 for a long time.
I found the node editor button in the lightTag below next to the help icon.
When I work with Nodes in the Light Node Editor and close and reopen the Editor, all nodes are gone.
NodeEditor for lights are a very welcome feature.
Did I miss something?
Something else, Redshift support xpExplosiaFX directly without VDB export, is this also planned for Octane?
Thanks!
Yassin
EDIT: Win10, c4d r21, 2x GTX1080 ti
divasoft wrote:Hi, Aoktar. I join Yassin's question. What about direct Explosia rendering?)y81r wrote:Hello Ahmet,
I haven't worked with 2020 for a long time.
I found the node editor button in the lightTag below next to the help icon.
When I work with Nodes in the Light Node Editor and close and reopen the Editor, all nodes are gone.
NodeEditor for lights are a very welcome feature.
Did I miss something?
Something else, Redshift support xpExplosiaFX directly without VDB export, is this also planned for Octane?
Thanks!
Yassin
EDIT: Win10, c4d r21, 2x GTX1080 ti
viewtopic.php?f=30&t=74140aoktar wrote:When I finished the current works, stability and core features are more important right now. xp support is not high priority due to behavior of xp team for me anymore
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
hi ,y81r wrote: When I work with Nodes in the Light Node Editor and close and reopen the Editor, all nodes are gone.
I confirm this behavior, only setub created in "tabs" are safe, those created directly in the node editor disappear randomly or entirely.
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pxlntwrk.net
pxlntwrk.net