OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Jolbertoquini
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linograndiotoy wrote:I've installed the Enterprise version (Win10). When I launch it I see the splash page, then nothing happens, it doesn't start.
Same for me.
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enricocerica
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linograndiotoy wrote:I've installed the Enterprise version (Win10). When I launch it I see the splash page, then nothing happens, it doesn't start.
Same for me ...
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
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karl
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SSmolak wrote:Is this version support NV Link memory pooling for RTX 2080ti ? viewtopic.php?f=33&t=73237&p=374876&hil ... rk#p374876
Not yet, but I hope to have it ready for the next version.
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Notiusweb
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Okay, I had it working now.
(1) I was testing to see if the "Vertex Attribute" thing with FBX had anything to do with BlendShapes or Morph Targets. But it looks like it had nothing to do with that, right?
(2) The floats for Primitive hair mesh thing have something to do with Alembic? Because was wondering iof there was a new mode in Hair shader, but I didn't see any new primitive color float nodes for the Hair shader.

I had high hopes, but maybe unfounded - I might be 0-for-2 here then! :?
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nejck
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karu wrote:
SSmolak wrote:Is this version support NV Link memory pooling for RTX 2080ti ? viewtopic.php?f=33&t=73237&p=374876&hil ... rk#p374876
Not yet, but I hope to have it ready for the next version.
thank you for answering this one. Was on my mind as well :)
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galleon27
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Curves are not rendering in this version.
Attachments
hair.png
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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mojave
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galleon27 wrote:Curves are not rendering in this version.
Hair seems to be rendering fine, maybe there's something with your specific project that breaks it? Could you share your ORBX package so we can test it here?

Thank you.
hair.png
nejck
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@mojave

that is some seriously nifty developer art. Sweet! 8-)
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galleon27
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galleon27 wrote:Curves are not rendering in this version.
Ok so with the help of Mojave, we found a temporary solution for this until it gets fixed in the next version. If you export curves from Houdini (or any other DCC i suppose) with primitive attributes, its not going to work. Just delete them and its all gonna be fine.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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mojave
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galleon27 wrote:
galleon27 wrote:Curves are not rendering in this version.
Ok so with the help of Mojave, we found a temporary solution for this until it gets fixed in the next version. If you export curves from Houdini (or any other DCC i suppose) with primitive attributes, its not going to work. Just delete them and its all gonna be fine.
Thank you for that.

Just a heads up for everybody: this issue applied to not just hair but also particles and triangles imported from Alembic that would contain one attribute per primitive.

We currently support attributes per vertex, so this case was handled as an error as the number of attributes was smaller than the expected. We are implementing a solution for this that will be included in future builds that would ignore such properties but still allow loading the mesh.
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