Same for me.linograndiotoy wrote:I've installed the Enterprise version (Win10). When I launch it I see the splash page, then nothing happens, it doesn't start.
OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]
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Same for me ...linograndiotoy wrote:I've installed the Enterprise version (Win10). When I launch it I see the splash page, then nothing happens, it doesn't start.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Not yet, but I hope to have it ready for the next version.SSmolak wrote:Is this version support NV Link memory pooling for RTX 2080ti ? viewtopic.php?f=33&t=73237&p=374876&hil ... rk#p374876
Okay, I had it working now.
(1) I was testing to see if the "Vertex Attribute" thing with FBX had anything to do with BlendShapes or Morph Targets. But it looks like it had nothing to do with that, right?
(2) The floats for Primitive hair mesh thing have something to do with Alembic? Because was wondering iof there was a new mode in Hair shader, but I didn't see any new primitive color float nodes for the Hair shader.
I had high hopes, but maybe unfounded - I might be 0-for-2 here then!
(1) I was testing to see if the "Vertex Attribute" thing with FBX had anything to do with BlendShapes or Morph Targets. But it looks like it had nothing to do with that, right?
(2) The floats for Primitive hair mesh thing have something to do with Alembic? Because was wondering iof there was a new mode in Hair shader, but I didn't see any new primitive color float nodes for the Hair shader.
I had high hopes, but maybe unfounded - I might be 0-for-2 here then!

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
thank you for answering this one. Was on my mind as wellkaru wrote:Not yet, but I hope to have it ready for the next version.SSmolak wrote:Is this version support NV Link memory pooling for RTX 2080ti ? viewtopic.php?f=33&t=73237&p=374876&hil ... rk#p374876

@mojave
that is some seriously nifty developer art. Sweet!
that is some seriously nifty developer art. Sweet!

Ok so with the help of Mojave, we found a temporary solution for this until it gets fixed in the next version. If you export curves from Houdini (or any other DCC i suppose) with primitive attributes, its not going to work. Just delete them and its all gonna be fine.galleon27 wrote:Curves are not rendering in this version.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
Thank you for that.galleon27 wrote:Ok so with the help of Mojave, we found a temporary solution for this until it gets fixed in the next version. If you export curves from Houdini (or any other DCC i suppose) with primitive attributes, its not going to work. Just delete them and its all gonna be fine.galleon27 wrote:Curves are not rendering in this version.
Just a heads up for everybody: this issue applied to not just hair but also particles and triangles imported from Alembic that would contain one attribute per primitive.
We currently support attributes per vertex, so this case was handled as an error as the number of attributes was smaller than the expected. We are implementing a solution for this that will be included in future builds that would ignore such properties but still allow loading the mesh.