Octane 2019 For Unreal Engine - v0.28: Unreal 4.24

Sub forum for plugin releases

Moderator: ChrisHekman

HRHBG
Licensed Customer
Posts: 24
Joined: Tue Jan 07, 2020 12:01 pm

Hellow~ Will there be PBRrecorder for Unreal like Unity in the next version?
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

HRHBG wrote:How the VDB animations play or render with sequencer in UE4?
HRHBG wrote:Hellow~ Will there be PBRrecorder for Unreal like Unity in the next version?
VDBs and Orbx proxy animations are updated by the octane "time" variable.
At the moment the only way to see them animated using the unreal sequencer octane integration.
We are going to add manual and blueprint methods for changing the octane animation time variable.

There is a PBRrecorder for the unreal sequencer (Although there is a bug in version 0.28 atm).
This thread shows how to use it: viewtopic.php?f=132&t=72553
HRHBG
Licensed Customer
Posts: 24
Joined: Tue Jan 07, 2020 12:01 pm

ChrisHekman wrote:
HRHBG wrote:How the VDB animations play or render with sequencer in UE4?
HRHBG wrote:Hellow~ Will there be PBRrecorder for Unreal like Unity in the next version?
VDBs and Orbx proxy animations are updated by the octane "time" variable.
At the moment the only way to see them animated using the unreal sequencer octane integration.
We are going to add manual and blueprint methods for changing the octane animation time variable.

There is a PBRrecorder for the unreal sequencer (Although there is a bug in version 0.28 atm).
This thread shows how to use it: viewtopic.php?f=132&t=72553

Thank you for your replay~ And I would like to know how to Recorder the Unreal sequencers export into the Octanestandalone and I can render it in Octanestandalone or OctaneGUI just like in Octan for Unity.
https://www.youtube.com/watch?v=Q4poaPrsjOg
HRHBG
Licensed Customer
Posts: 24
Joined: Tue Jan 07, 2020 12:01 pm

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Last edited by HRHBG on Tue Jan 14, 2020 1:09 pm, edited 1 time in total.
lokki19
Posts: 2
Joined: Sun Jan 12, 2020 4:39 pm

Hello,

Is there any special trick to make the sequencer render the animated CineCamera with Octane?
Currently it is only rendering from the position of the 1st rendered frame of the sequence and stay there; every thing else is animated correctly.
I tried setting the camera selection in the OctaneRenderTarget and in the viewport to show the animated CineCamera in multiple different project, new and current project of UE 4.24.1.

Is this a known issue?
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

The Octane Sequencer bug where the camera was not being updates has been fixed in the latest release:
viewtopic.php?f=132&t=73675
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