OctaneRender® for 3ds max® v2019.1.4 - 8.13

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
i am sorry for bugging you again about this. Can you please answer this question?
When will octane support phoenix particle texture map so we can have wet and dry mask for texture. Currently it renders wetmap as mesh. I emailed support and asked here 100 times but noone answers. We really dont wanna switch to vray because of this
At least tell me if it cannot be done
Thank you
Attachments
phoen text map.jpg
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

It doesn't work. Running FPP 6.2.2 here.

See screenshot. What's wrong there?
Attachments
aaa.jpg
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

mbetke wrote:It doesn't work. Running FPP 6.2.2 here.
See screenshot. What's wrong there?
Hi mbetke,
You also need to enable 'Use Direct geometry handler', that's the first option of this 'Support' tab.

Note that when creating new scenes, or loading old ones, this should be enabled by default, if you don't have it disabled in the Global preferences:
See 'Kernel default' tab, make sure 'Disable New geometry handler' is off.
Thanks
neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

coilbook wrote:Hi Paride,
i am sorry for bugging you again about this. Can you please answer this question?
When will octane support phoenix particle texture map so we can have wet and dry mask for texture. Currently it renders wetmap as mesh. I emailed support and asked here 100 times but noone answers. We really dont wanna switch to vray because of this
At least tell me if it cannot be done
Thank you
Hi coilbook,
Sorry for the late response.
We investigated the use of Phoenix wetmap as a texture, and it doesn't seems possible at the moment. But this can be done with some development update in Octane engine, and it's added to their next features list. We can't give a precise time frame for the moment, but we'll keep you posted as soon as it's available.
Thanks
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

But you can not come up with a wheel and enable important functions by default? Forest doesn't work for me
before that, we just started and everything worked, now we need to look for something else to include the same nonsense
Video FP bug
Attachments
FP bug.mp4
(7.35 MiB) Downloaded 2457 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

Elvissuperstar007 wrote:But you can not come up with a wheel and enable important functions by default? Forest doesn't work for me
before that, we just started and everything worked, now we need to look for something else to include the same nonsense
Video FP bug
Hi Elvissuperstar007,
Sorry, the UI can be quite confusing indeed, and the error message is not clear..
Those issues should be fixed in the next release.

Thanks for your video; as I can see, you need to enable 'Use Direct geometry handler' (1st option in Support tab / Common Scene Collection Settings)
Then, you can set Forest pack support to 'Direct'.
Note that 'Discard' will not process or render any Forest object; (like if you hide all Forest objects..)
Note also that if you want to use 'Standard' support type, the Forest object render mode must be set as 'Meshes' instead of the default 'Automatic' (Forest object panel, 'Display' rollup, Render group )
I hope that helps,
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

neonZorglub wrote:
coilbook wrote:Hi Paride,
i am sorry for bugging you again about this. Can you please answer this question?
When will octane support phoenix particle texture map so we can have wet and dry mask for texture. Currently it renders wetmap as mesh. I emailed support and asked here 100 times but noone answers. We really dont wanna switch to vray because of this
At least tell me if it cannot be done
Thank you
Hi coilbook,
Sorry for the late response.
We investigated the use of Phoenix wetmap as a texture, and it doesn't seems possible at the moment. But this can be done with some development update in Octane engine, and it's added to their next features list. We can't give a precise time frame for the moment, but we'll keep you posted as soon as it's available.
Thanks
Thanks!

please fix phoenix fd fire particles. They are not working. I though Paride reported this problem
Attachments
red particles.jpg
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi,

1. I did like you said my itoo is not rendering either. Please fix it ASAP we cannot work. It seems that old scenes with itoo dont work new ones do. Why?

I attached the scene here where you can see itoo cannot be rendered

2. Also opening octane viewport and unchecking use object geometry handler crashes max
Attachments
bug bug bug.zip
(43.3 MiB) Downloaded 195 times
bnbnbnbn.jpg
itoo.jpg
Last edited by coilbook on Wed Nov 13, 2019 4:01 am, edited 2 times in total.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

What about AO clear glass bug fix viewtopic.php?f=81&t=72658

it seems that we get one new bug a day. We get every possible bug that can be out there
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

itoo bug scene again just in case
Attachments
bug bug bug.zip
(43.3 MiB) Downloaded 194 times
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