In the Octane Viewport render is also never finished if resolution is higher than 320x240. It shows "(rendering...)" instead of "(finished)" forever:

I have GTX 650 with only 2GB of VRAM, may be that's the case.
Moderator: ChrisHekman
Landscape is the next major feature on the list after ORBX loading (Converting octane scene to unreal assets).villagefeatures wrote:Thanks for the update Chris, Octane for Unreal is coming along very nicely.
Do you have a general idea when the landscape will be supported? That is really the only thing keeping me from using Octane for Unreal in production right now.
Yes.teammach wrote:visible in Rendering works now as it should. thanks Chris. But is there a flag where i can set the camera visibilty on and off? would be helpfull for lightblocking planes
that shouldnt be visble for camera but casts shadows and so on.
thanks
rob
I would definitely advice you to upgrade if you are still on a 650. Just for quality of life reasons. You can get a gtx1050 for around 130 euro atm.ABarsegov wrote:Hi! I have an issue with a sequencer. The only resolution I can render my animation is 320x240. If I set a higher resolution it hangs on frame 0 with 128 of 128 samples and never goes on.
In the Octane Viewport render is also never finished if resolution is higher than 320x240. It shows "(rendering...)" instead of "(finished)" forever:
I have GTX 650 with only 2GB of VRAM, may be that's the case.
Yes, I've already bought a 2060S and it's fine. Thank you for reply!ChrisHekman wrote: I would definitely advice you to upgrade if you are still on a 650. Just for quality of life reasons. You can get a gtx1050 for around 130 euro atm.
Can't check this for now.ChrisHekman wrote:
That aside, does it also never finish when you turn the denoiser off? (you can turn the denoiser off in the imager on the rendertarget)
Thanks for the update, very excited about that as well since I have quite a few scenes saved in ORBX format.ChrisHekman wrote:Landscape is the next major feature on the list after ORBX loading (Converting octane scene to unreal assets).villagefeatures wrote:Thanks for the update Chris, Octane for Unreal is coming along very nicely.
Do you have a general idea when the landscape will be supported? That is really the only thing keeping me from using Octane for Unreal in production right now.