Hi Paride,
were yo able to report this bug with glass viewtopic.php?f=81&t=72658
Thank you
OctaneRender® for 3ds max® v2019.1.1 - 8.09
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Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
I attached the scene With new volume mode it has strange black dotscoilbook wrote:when smoke touches mesh it creates strange black dots. Old volume behavior doesn't have this problem
Also this version has a bug where after rendering for awhile and using octane viewport eventually motion blur stops working completely and PC must be restarted. Not sure if octane crashes something in the drivers. This is a rare bug
- Attachments
-
- octane max crash ver.zip
- (14.86 MiB) Downloaded 212 times
I can report random crashes when editing materials, render settings and objects in interactive model (not Q-Mode).
It only happens when the denoiser is "on" and I change a setting while the denoiser starts to work.
The crash is straight to desktop with the error report window. No chance to save a recovery. I observe it since a few versions now. Without enabled denoiser all is fine. I also have enough memory.
It only happens when the denoiser is "on" and I change a setting while the denoiser starts to work.
The crash is straight to desktop with the error report window. No chance to save a recovery. I observe it since a few versions now. Without enabled denoiser all is fine. I also have enough memory.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,mbetke wrote:I can report random crashes when editing materials, render settings and objects in interactive model (not Q-Mode).
It only happens when the denoiser is "on" and I change a setting while the denoiser starts to work.
The crash is straight to desktop with the error report window. No chance to save a recovery. I observe it since a few versions now. Without enabled denoiser all is fine. I also have enough memory.
what's the model of PSU?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride,
There is a bug with motion blur. Not just phoenix but mesh and camera motion blur. I sent you the scene as PM. Please go to camera 15 and frame 3374 and there won't be any motion blur from bricks. There is some kind of bug. We use 2020.2 max
It's like sometimes it works and sometimes it doesn't. After restarting PC and opening this scene in octane viewport I hear windows sound like a crash. Not sure if drivers are at fault . Also strange artifact with displacement.
It seems that lately we are not working but troubleshooting. Tons of bugs in 2019
UPDATE:
I selected all bricks and did inverse select of all other scene objects deleted them and then undid the delete. Instead of camera I used perspective view and mb came back. So it is a strange bug may be something to do with slaves too
Thanks
There is a bug with motion blur. Not just phoenix but mesh and camera motion blur. I sent you the scene as PM. Please go to camera 15 and frame 3374 and there won't be any motion blur from bricks. There is some kind of bug. We use 2020.2 max
It's like sometimes it works and sometimes it doesn't. After restarting PC and opening this scene in octane viewport I hear windows sound like a crash. Not sure if drivers are at fault . Also strange artifact with displacement.
It seems that lately we are not working but troubleshooting. Tons of bugs in 2019
UPDATE:
I selected all bricks and did inverse select of all other scene objects deleted them and then undid the delete. Instead of camera I used perspective view and mb came back. So it is a strange bug may be something to do with slaves too
Thanks
Corsair 1600i. Got plenty of voltage buffer here. Only two Titan RTX Titans running.paride4331 wrote: Hi mbetke,
what's the model of PSU?
Regards
Paride
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,mbetke wrote:I can report random crashes when editing materials, render settings and objects in interactive model (not Q-Mode).
It only happens when the denoiser is "on" and I change a setting while the denoiser starts to work.
The crash is straight to desktop with the error report window. No chance to save a recovery. I observe it since a few versions now. Without enabled denoiser all is fine. I also have enough memory.
which version of Nvidia Drivers?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
431.86 the creative drivers or what is it called. Not the gamers one.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
HI All,
Can anyone try to open the scene and go to frame 3374 and see of you have motion blur or not. We use max 2020.2
Hi, Paride,
I sent the same scene through wetransfer. It is attached here too. Wetransfer was giving us problems.
Thank you
Can anyone try to open the scene and go to frame 3374 and see of you have motion blur or not. We use max 2020.2
Hi, Paride,
I sent the same scene through wetransfer. It is attached here too. Wetransfer was giving us problems.
Thank you
- Attachments
-
- motion blur bug default color.zip
- (60.21 MiB) Downloaded 273 times
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Started logging on 03.10.19 11:54:49
OctaneRender Enterprise 2019.1.1 (6000101)
Can't save render state, because rendering hasn't started yet.
OctaneRender Enterprise 2019.1.1 (6000101)
Can't save render state, because rendering hasn't started yet.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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